//********************************************************************** // //<copyright> // //BBN Technologies //10 Moulton Street //Cambridge, MA 02138 //(617) 873-8000 // //Copyright (C) BBNT Solutions LLC. All rights reserved. // //</copyright> //********************************************************************** // //$Source: ///cvs/darwars/ambush/aar/src/com/bbn/ambush/mission/MissionHandler.java,v //$ //$RCSfile: MissionHandler.java,v $ //$Revision: 1.10 $ //$Date: 2004/10/21 20:08:31 $ //$Author: dietrick $ // //********************************************************************** package com.bbn.openmap.time; /** * Contains the message from a TimeBoundsHandler to a TimeBoundsListener. If the * new TimeBounds is null, then the TimeBoundsHandler has gone inactive (nothing * providing time bounds). If it isn't and the old TimeBounds is null, the * TimeBoundsHandler has gone active (something is now providing time bounds). * * @author dietrick */ public class TimeBoundsEvent { protected TimeBoundsHandler source; protected TimeBounds newTimeBounds; protected TimeBounds oldTimeBounds; protected boolean induceGraphicalUpdate; public TimeBoundsEvent(TimeBoundsHandler source, TimeBounds ntb, TimeBounds otb) { this.source = source; this.newTimeBounds = ntb; this.oldTimeBounds = otb; this.induceGraphicalUpdate = true; } /** * The TimeBoundsHandler that is sending the message. * * @return source of time bounds message */ public TimeBoundsHandler getSource() { return source; } /** * @return if null, the TimeBoundsHandler is now inactive. Otherwise, * returns the updated TimeBounds. */ public TimeBounds getNewTimeBounds() { return newTimeBounds; } /** * Only really used to indicate when a TimeBoundsHandler has gone active, if * this is null and the new TimeBounds isn't. * * @return old time bounds */ public TimeBounds getOldTimeBounds() { return oldTimeBounds; } /** * @return whether this event should cause any graphical changes. (Set to * false if you're firing multiple events and you want only one of * them - generally the last one, naturally - to begin the work of * updating the display.) */ public boolean isInduceGraphicalUpdate() { return induceGraphicalUpdate; } /** * @param induceGraphicalUpdate Whether this event should cause any * graphical changes. (Set to false if you're firing multiple events * and you want only one of them - generally the last one, naturally * - to begin the work of updating the display.) */ public void setInduceGraphicalUpdate(boolean induceGraphicalUpdate) { this.induceGraphicalUpdate = induceGraphicalUpdate; } }