/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package java.nio.charset; import com.google.j2objc.nio.charset.IOSCharset; import java.io.UnsupportedEncodingException; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.util.Collections; import java.util.HashMap; import java.util.HashSet; import java.util.Locale; import java.util.Set; import java.util.SortedMap; import java.util.TreeMap; /** * A charset is a named mapping between Unicode characters and byte sequences. Every * {@code Charset} can <i>decode</i>, converting a byte sequence into a sequence of characters, * and some can also <i>encode</i>, converting a sequence of characters into a byte sequence. * Use the method {@link #canEncode} to find out whether a charset supports both. * * <h4>Characters</h4> * <p>In the context of this class, <i>character</i> always refers to a Java character: a Unicode * code point in the range U+0000 to U+FFFF. (Java represents supplementary characters using surrogates.) * Not all byte sequences will represent a character, and not * all characters can necessarily be represented by a given charset. The method {@link #contains} * can be used to determine whether every character representable by one charset can also be * represented by another (meaning that a lossless transformation is possible from the contained * to the container). * * <h4>Encodings</h4> * <p>There are many possible ways to represent Unicode characters as byte sequences. * See <a href="http://www.unicode.org/reports/tr17/">UTR#17: Unicode Character Encoding Model</a> * for detailed discussion. * * <p>The most important mappings capable of representing every character are the Unicode * Transformation Format (UTF) charsets. Of those, UTF-8 and the UTF-16 family are the most * common. UTF-8 (described in <a href="http://www.ietf.org/rfc/rfc3629.txt">RFC 3629</a>) * encodes a character using 1 to 4 bytes. UTF-16 uses exactly 2 bytes per character (potentially * wasting space, but allowing efficient random access into BMP text), and UTF-32 uses * exactly 4 bytes per character (trading off even more space for efficient random access into text * that includes supplementary characters). * * <p>UTF-16 and UTF-32 encode characters directly, using their code point as a two- or four-byte * integer. This means that any given UTF-16 or UTF-32 byte sequence is either big- or * little-endian. To assist decoders, Unicode includes a special <i>byte order mark</i> (BOM) * character U+FEFF used to determine the endianness of a sequence. The corresponding byte-swapped * code point U+FFFE is guaranteed never to be assigned. If a UTF-16 decoder sees * {@code 0xfe, 0xff}, for example, it knows it's reading a big-endian byte sequence, while * {@code 0xff, 0xfe}, would indicate a little-endian byte sequence. * * <p>UTF-8 can contain a BOM, but since the UTF-8 encoding of a character always uses the same * byte sequence, there is no information about endianness to convey. Seeing the bytes * corresponding to the UTF-8 encoding of U+FEFF ({@code 0xef, 0xbb, 0xbf}) would only serve to * suggest that you're reading UTF-8. Note that BOMs are decoded as the U+FEFF character, and * will appear in the output character sequence. This means that a disadvantage to including a BOM * in UTF-8 is that most applications that use UTF-8 do not expect to see a BOM. (This is also a * reason to prefer UTF-8: it's one less complication to worry about.) * * <p>Because a BOM indicates how the data that follows should be interpreted, a BOM should occur * as the first character in a character sequence. * * <p>See the <a href="http://unicode.org/faq/utf_bom.html#BOM">Byte Order Mark (BOM) FAQ</a> for * more about dealing with BOMs. * * <h4>Endianness and BOM behavior</h4> * * <p>The following tables show the endianness and BOM behavior of the UTF-16 variants. * * <p>This table shows what the encoder writes. "BE" means that the byte sequence is big-endian, * "LE" means little-endian. "BE BOM" means a big-endian BOM (that is, {@code 0xfe, 0xff}). * <p><table width="100%"> * <tr> <th>Charset</th> <th>Encoder writes</th> </tr> * <tr> <td>UTF-16BE</td> <td>BE, no BOM</td> </tr> * <tr> <td>UTF-16LE</td> <td>LE, no BOM</td> </tr> * <tr> <td>UTF-16</td> <td>BE, with BE BOM</td> </tr> * </table> * * <p>The next table shows how each variant's decoder behaves when reading a byte sequence. * * <p>The phrase "includes BOM" means that the output includes the U+FEFF byte order mark character. * * <p><table width="100%"> * <tr> <th>Charset</th> <th>BE BOM</th> <th>LE BOM</th> <th>No BOM</th> </tr> * <tr> <td>UTF-16BE</td> <td>BE, includes BOM</td> <td>BE, failure</td> <td>BE</td> </tr> * <tr> <td>UTF-16LE</td> <td>LE, failure</td> <td>LE, includes BOM</td> <td>LE</td> </tr> * <tr> <td>UTF-16</td> <td>BE</td> <td>LE</td> <td>BE</td> </tr> * </table> * * <h4>Charset names</h4> * <p>A charset has a canonical name, returned by {@link #name}. Most charsets will * also have one or more aliases, returned by {@link #aliases}. A charset can be looked up * by canonical name or any of its aliases using {@link #forName}. * * <h4>Guaranteed-available charsets</h4> * <p>The following charsets are available on every Java implementation: * <ul> * <li>ISO-8859-1 * <li>US-ASCII * <li>UTF-16 * <li>UTF-16BE * <li>UTF-16LE * <li>UTF-8 * </ul> * <p>All of these charsets support both decoding and encoding. The charsets whose names begin * "UTF" can represent all characters, as mentioned above. The "ISO-8859-1" and "US-ASCII" charsets * can only represent small subsets of these characters. Except when required to do otherwise for * compatibility, new code should use one of the UTF charsets listed above. The platform's default * charset is UTF-8. (This is in contrast to some older implementations, where the default charset * depended on the user's locale.) * * <p>Most implementations will support hundreds of charsets. Use {@link #availableCharsets} or * {@link #isSupported} to see what's available. If you intend to use the charset if it's * available, just call {@link #forName} and catch the exceptions it throws if the charset isn't * available. * * <p>Additional charsets can be made available by configuring one or more charset * providers through provider configuration files. Such files are always named * as "java.nio.charset.spi.CharsetProvider" and located in the * "META-INF/services" directory of one or more classpaths. The files should be * encoded in "UTF-8". Each line of their content specifies the class name of a * charset provider which extends {@link java.nio.charset.spi.CharsetProvider}. * A line should end with '\r', '\n' or '\r\n'. Leading and trailing whitespace * is trimmed. Blank lines, and lines (after trimming) starting with "#" which are * regarded as comments, are both ignored. Duplicates of names already found are also * ignored. Both the configuration files and the provider classes will be loaded * using the thread context class loader. * * <p>Although class is thread-safe, the {@link CharsetDecoder} and {@link CharsetEncoder} instances * it returns are inherently stateful. */ public abstract class Charset implements Comparable<Charset> { private static final HashMap<String, Charset> CACHED_CHARSETS = new HashMap<String, Charset>(); private final String canonicalName; private final HashSet<String> aliasesSet; /** * Constructs a <code>Charset</code> object. Duplicated aliases are * ignored. * * @param canonicalName * the canonical name of the charset. * @param aliases * an array containing all aliases of the charset. May be null. * @throws IllegalCharsetNameException * on an illegal value being supplied for either * <code>canonicalName</code> or for any element of * <code>aliases</code>. */ protected Charset(String canonicalName, String[] aliases) { // check whether the given canonical name is legal checkCharsetName(canonicalName); this.canonicalName = canonicalName; // check each alias and put into a set this.aliasesSet = new HashSet<String>(); if (aliases != null) { for (String alias : aliases) { checkCharsetName(alias); this.aliasesSet.add(alias); } } } private static void checkCharsetName(String name) { if (name.isEmpty()) { throw new IllegalCharsetNameException(name); } int length = name.length(); for (int i = 0; i < length; ++i) { if (!isValidCharsetNameCharacter(name.charAt(i))) { throw new IllegalCharsetNameException(name); } } } private static boolean isValidCharsetNameCharacter(char c) { return (c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') || (c >= '0' && c <= '9') || c == '-' || c == '.' || c == ':' || c == '_'; } /** * Returns an immutable case-insensitive map from canonical names to {@code Charset} instances. * If multiple charsets have the same canonical name, it is unspecified which is returned in * the map. This method may be slow. If you know which charset you're looking for, use * {@link #forName}. * @return an immutable case-insensitive map from canonical names to {@code Charset} instances */ public static SortedMap<String, Charset> availableCharsets() { // Start with a copy of the built-in charsets... @SuppressWarnings("unchecked") TreeMap<String, Charset> charsets = new TreeMap<String, Charset>(String.CASE_INSENSITIVE_ORDER); for (String charsetName : IOSCharset.getAvailableCharsetNames()) { Charset charset = IOSCharset.charsetForName(charsetName); charsets.put(charset.name(), charset); } return Collections.unmodifiableSortedMap(charsets); } private static Charset cacheCharset(String charsetName, Charset cs) { synchronized (CACHED_CHARSETS) { // Get the canonical name for this charset, and the canonical instance from the table. String canonicalName = cs.name(); Charset canonicalCharset = CACHED_CHARSETS.get(canonicalName); if (canonicalCharset == null) { canonicalCharset = cs; } // Cache the charset by its canonical name... CACHED_CHARSETS.put(canonicalName, canonicalCharset); // And the name the user used... (Section 1.4 of http://unicode.org/reports/tr22/ means // that many non-alias, non-canonical names are valid. For example, "utf8" isn't an // alias of the canonical name "UTF-8", but we shouldn't penalize consistent users of // such names unduly.) CACHED_CHARSETS.put(charsetName, canonicalCharset); // And all its aliases... for (String alias : cs.aliasesSet) { CACHED_CHARSETS.put(alias, canonicalCharset); } return canonicalCharset; } } /** * Returns a {@code Charset} instance for the named charset. * * @param charsetName a charset name (either canonical or an alias) * @throws IllegalCharsetNameException * if the specified charset name is illegal. * @throws UnsupportedCharsetException * if the desired charset is not supported by this runtime. */ public static Charset forName(String charsetName) { // Is this charset in our cache? Charset cs; synchronized (CACHED_CHARSETS) { cs = CACHED_CHARSETS.get(charsetName); if (cs != null) { return cs; } } if (charsetName == null) { throw new IllegalCharsetNameException(null); } // Is this a built-in charset supported by iOS? checkCharsetName(charsetName); cs = IOSCharset.charsetForName(charsetName); if (cs != null) { return cacheCharset(charsetName, cs); } throw new UnsupportedCharsetException(charsetName); } /** * Equivalent to {@code forName} but only throws {@code UnsupportedEncodingException}, * which is all pre-nio code claims to throw. * * @hide internal use only */ public static Charset forNameUEE(String charsetName) throws UnsupportedEncodingException { try { return Charset.forName(charsetName); } catch (Exception cause) { UnsupportedEncodingException ex = new UnsupportedEncodingException(charsetName); ex.initCause(cause); throw ex; } } /** * Determines whether the specified charset is supported by this runtime. * * @param charsetName * the name of the charset. * @return true if the specified charset is supported, otherwise false. * @throws IllegalCharsetNameException * if the specified charset name is illegal. */ public static boolean isSupported(String charsetName) { try { forName(charsetName); return true; } catch (UnsupportedCharsetException ex) { return false; } } /** * Determines whether this charset is a superset of the given charset. A charset C1 contains * charset C2 if every character representable by C2 is also representable by C1. This means * that lossless conversion is possible from C2 to C1 (but not necessarily the other way * round). It does <i>not</i> imply that the two charsets use the same byte sequences for the * characters they share. * * <p>Note that this method is allowed to be conservative, and some implementations may return * false when this charset does contain the other charset. Android's implementation is precise, * and will always return true in such cases. * * @param charset * a given charset. * @return true if this charset is a super set of the given charset, * false if it's unknown or this charset is not a superset of * the given charset. */ public abstract boolean contains(Charset charset); /** * Gets a new instance of an encoder for this charset. * * @return a new instance of an encoder for this charset. */ public abstract CharsetEncoder newEncoder(); /** * Gets a new instance of a decoder for this charset. * * @return a new instance of a decoder for this charset. */ public abstract CharsetDecoder newDecoder(); /** * Gets the canonical name of this charset. * * @return this charset's name in canonical form. */ public final String name() { return this.canonicalName; } /** * Gets the set of this charset's aliases. * * @return an unmodifiable set of this charset's aliases. */ public final Set<String> aliases() { return Collections.unmodifiableSet(this.aliasesSet); } /** * Gets the name of this charset for the default locale. * * <p>The default implementation returns the canonical name of this charset. * Subclasses may return a localized display name. * * @return the name of this charset for the default locale. */ public String displayName() { return this.canonicalName; } /** * Gets the name of this charset for the specified locale. * * <p>The default implementation returns the canonical name of this charset. * Subclasses may return a localized display name. * * @param l * a certain locale * @return the name of this charset for the specified locale */ public String displayName(Locale l) { return this.canonicalName; } /** * Indicates whether this charset is known to be registered in the IANA * Charset Registry. * * @return true if the charset is known to be registered, otherwise returns * false. */ public final boolean isRegistered() { return !canonicalName.startsWith("x-") && !canonicalName.startsWith("X-"); } /** * Returns true if this charset supports encoding, false otherwise. * * @return true if this charset supports encoding, false otherwise. */ public boolean canEncode() { return true; } /** * Returns a new {@code ByteBuffer} containing the bytes encoding the characters from * {@code buffer}. * This method uses {@code CodingErrorAction.REPLACE}. * * <p>Applications should generally create a {@link CharsetEncoder} using {@link #newEncoder} * for performance. * * @param buffer * the character buffer containing the content to be encoded. * @return the result of the encoding. */ public final ByteBuffer encode(CharBuffer buffer) { try { return newEncoder() .onMalformedInput(CodingErrorAction.REPLACE) .onUnmappableCharacter(CodingErrorAction.REPLACE).encode( buffer); } catch (CharacterCodingException ex) { throw new Error(ex.getMessage(), ex); } } /** * Returns a new {@code ByteBuffer} containing the bytes encoding the characters from {@code s}. * This method uses {@code CodingErrorAction.REPLACE}. * * <p>Applications should generally create a {@link CharsetEncoder} using {@link #newEncoder} * for performance. * * @param s the string to be encoded. * @return the result of the encoding. */ public final ByteBuffer encode(String s) { return encode(CharBuffer.wrap(s)); } /** * Returns a new {@code CharBuffer} containing the characters decoded from {@code buffer}. * This method uses {@code CodingErrorAction.REPLACE}. * * <p>Applications should generally create a {@link CharsetDecoder} using {@link #newDecoder} * for performance. * * @param buffer * the byte buffer containing the content to be decoded. * @return a character buffer containing the output of the decoding. */ public final CharBuffer decode(ByteBuffer buffer) { try { return newDecoder() .onMalformedInput(CodingErrorAction.REPLACE) .onUnmappableCharacter(CodingErrorAction.REPLACE).decode(buffer); } catch (CharacterCodingException ex) { throw new Error(ex.getMessage(), ex); } } /* * ------------------------------------------------------------------- * Methods implementing parent interface Comparable * ------------------------------------------------------------------- */ /** * Compares this charset with the given charset. This comparison is * based on the case insensitive canonical names of the charsets. * * @param charset * the given object to be compared with. * @return a negative integer if less than the given object, a positive * integer if larger than it, or 0 if equal to it. */ public final int compareTo(Charset charset) { return this.canonicalName.compareToIgnoreCase(charset.canonicalName); } /* * ------------------------------------------------------------------- * Methods overriding parent class Object * ------------------------------------------------------------------- */ /** * Determines whether this charset equals to the given object. They are * considered to be equal if they have the same canonical name. * * @param obj * the given object to be compared with. * @return true if they have the same canonical name, otherwise false. */ @Override public final boolean equals(Object obj) { if (obj instanceof Charset) { Charset that = (Charset) obj; return this.canonicalName.equals(that.canonicalName); } return false; } /** * Gets the hash code of this charset. * * @return the hash code of this charset. */ @Override public final int hashCode() { return this.canonicalName.hashCode(); } /** * Gets a string representation of this charset. Usually this contains the * canonical name of the charset. * * @return a string representation of this charset. */ @Override public final String toString() { return getClass().getName() + "[" + this.canonicalName + "]"; } /** * Returns the system's default charset. This is determined during VM startup, and will not * change thereafter. On Android, the default charset is UTF-8. */ public static Charset defaultCharset() { return IOSCharset.DEFAULT_CHARSET; } }