/* * Copyright (C) 2014 The Guava Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.common.graph; import com.google.common.annotations.Beta; import com.google.common.base.Optional; import java.util.Set; import javax.annotation.Nullable; /** * An interface for <a * href="https://en.wikipedia.org/wiki/Graph_(discrete_mathematics)">graph</a>-structured data, * whose edges are unique objects. * * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes. * * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details. * * <h3>Capabilities</h3> * * <p>{@code Network} supports the following use cases (<a * href="https://github.com/google/guava/wiki/GraphsExplained#definitions">definitions of * terms</a>): * * <ul> * <li>directed graphs * <li>undirected graphs * <li>graphs that do/don't allow parallel edges * <li>graphs that do/don't allow self-loops * <li>graphs whose nodes/edges are insertion-ordered, sorted, or unordered * <li>graphs whose edges are unique objects * </ul> * * <h3>Building a {@code Network}</h3> * * <p>The implementation classes that `common.graph` provides are not public, by design. To create * an instance of one of the built-in implementations of {@code Network}, use the {@link * NetworkBuilder} class: * * <pre>{@code * MutableNetwork<Integer, MyEdge> graph = NetworkBuilder.directed().build(); * }</pre> * * <p>{@link NetworkBuilder#build()} returns an instance of {@link MutableNetwork}, which is a * subtype of {@code Network} that provides methods for adding and removing nodes and edges. If you * do not need to mutate a graph (e.g. if you write a method than runs a read-only algorithm on the * graph), you should use the non-mutating {@link Network} interface, or an {@link * ImmutableNetwork}. * * <p>You can create an immutable copy of an existing {@code Network} using {@link * ImmutableNetwork#copyOf(Network)}: * * <pre>{@code * ImmutableNetwork<Integer, MyEdge> immutableGraph = ImmutableNetwork.copyOf(graph); * }</pre> * * <p>Instances of {@link ImmutableNetwork} do not implement {@link MutableNetwork} (obviously!) and * are contractually guaranteed to be unmodifiable and thread-safe. * * <p>The Guava User Guide has <a * href="https://github.com/google/guava/wiki/GraphsExplained#building-graph-instances">more * information on (and examples of) building graphs</a>. * * <h3>Additional documentation</h3> * * <p>See the Guava User Guide for the {@code common.graph} package (<a * href="https://github.com/google/guava/wiki/GraphsExplained">"Graphs Explained"</a>) for * additional documentation, including: * * <ul> * <li><a * href="https://github.com/google/guava/wiki/GraphsExplained#equals-hashcode-and-graph-equivalence"> * {@code equals()}, {@code hashCode()}, and graph equivalence</a> * <li><a href="https://github.com/google/guava/wiki/GraphsExplained#synchronization"> * Synchronization policy</a> * <li><a href="https://github.com/google/guava/wiki/GraphsExplained#notes-for-implementors">Notes * for implementors</a> * </ul> * * @author James Sexton * @author Joshua O'Madadhain * @param <N> Node parameter type * @param <E> Edge parameter type * @since 20.0 */ // TODO(b/35456940): Update the documentation to reflect the new interfaces @Beta public interface Network<N, E> extends SuccessorsFunction<N>, PredecessorsFunction<N> { // // Network-level accessors // /** Returns all nodes in this network, in the order specified by {@link #nodeOrder()}. */ Set<N> nodes(); /** Returns all edges in this network, in the order specified by {@link #edgeOrder()}. */ Set<E> edges(); /** * Returns a live view of this network as a {@link Graph}. The resulting {@link Graph} will have * an edge connecting node A to node B if this {@link Network} has an edge connecting A to B. * * <p>If this network {@link #allowsParallelEdges() allows parallel edges}, parallel edges will be * treated as if collapsed into a single edge. For example, the {@link #degree(Object)} of a node * in the {@link Graph} view may be less than the degree of the same node in this {@link Network}. */ Graph<N> asGraph(); // // Network properties // /** * Returns true if the edges in this network are directed. Directed edges connect a {@link * EndpointPair#source() source node} to a {@link EndpointPair#target() target node}, while * undirected edges connect a pair of nodes to each other. */ boolean isDirected(); /** * Returns true if this network allows parallel edges. Attempting to add a parallel edge to a * network that does not allow them will throw an {@link IllegalArgumentException}. */ boolean allowsParallelEdges(); /** * Returns true if this network allows self-loops (edges that connect a node to itself). * Attempting to add a self-loop to a network that does not allow them will throw an {@link * IllegalArgumentException}. */ boolean allowsSelfLoops(); /** Returns the order of iteration for the elements of {@link #nodes()}. */ ElementOrder<N> nodeOrder(); /** Returns the order of iteration for the elements of {@link #edges()}. */ ElementOrder<E> edgeOrder(); // // Element-level accessors // /** * Returns the nodes which have an incident edge in common with {@code node} in this network. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ Set<N> adjacentNodes(N node); /** * Returns all nodes in this network adjacent to {@code node} which can be reached by traversing * {@code node}'s incoming edges <i>against</i> the direction (if any) of the edge. * * <p>In an undirected network, this is equivalent to {@link #adjacentNodes(Object)}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ @Override Set<N> predecessors(N node); /** * Returns all nodes in this network adjacent to {@code node} which can be reached by traversing * {@code node}'s outgoing edges in the direction (if any) of the edge. * * <p>In an undirected network, this is equivalent to {@link #adjacentNodes(Object)}. * * <p>This is <i>not</i> the same as "all nodes reachable from {@code node} by following outgoing * edges". For that functionality, see {@link Graphs#reachableNodes(Graph, Object)}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ @Override Set<N> successors(N node); /** * Returns the edges whose {@link #incidentNodes(Object) incident nodes} in this network include * {@code node}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ Set<E> incidentEdges(N node); /** * Returns all edges in this network which can be traversed in the direction (if any) of the edge * to end at {@code node}. * * <p>In a directed network, an incoming edge's {@link EndpointPair#target()} equals {@code node}. * * <p>In an undirected network, this is equivalent to {@link #incidentEdges(Object)}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ Set<E> inEdges(N node); /** * Returns all edges in this network which can be traversed in the direction (if any) of the edge * starting from {@code node}. * * <p>In a directed network, an outgoing edge's {@link EndpointPair#source()} equals {@code node}. * * <p>In an undirected network, this is equivalent to {@link #incidentEdges(Object)}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ Set<E> outEdges(N node); /** * Returns the count of {@code node}'s {@link #incidentEdges(Object) incident edges}, counting * self-loops twice (equivalently, the number of times an edge touches {@code node}). * * <p>For directed networks, this is equal to {@code inDegree(node) + outDegree(node)}. * * <p>For undirected networks, this is equal to {@code incidentEdges(node).size()} + (number of * self-loops incident to {@code node}). * * <p>If the count is greater than {@code Integer.MAX_VALUE}, returns {@code Integer.MAX_VALUE}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ int degree(N node); /** * Returns the count of {@code node}'s {@link #inEdges(Object) incoming edges} in a directed * network. In an undirected network, returns the {@link #degree(Object)}. * * <p>If the count is greater than {@code Integer.MAX_VALUE}, returns {@code Integer.MAX_VALUE}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ int inDegree(N node); /** * Returns the count of {@code node}'s {@link #outEdges(Object) outgoing edges} in a directed * network. In an undirected network, returns the {@link #degree(Object)}. * * <p>If the count is greater than {@code Integer.MAX_VALUE}, returns {@code Integer.MAX_VALUE}. * * @throws IllegalArgumentException if {@code node} is not an element of this network */ int outDegree(N node); /** * Returns the nodes which are the endpoints of {@code edge} in this network. * * @throws IllegalArgumentException if {@code edge} is not an element of this network */ EndpointPair<N> incidentNodes(E edge); /** * Returns the edges which have an {@link #incidentNodes(Object) incident node} in common with * {@code edge}. An edge is not considered adjacent to itself. * * @throws IllegalArgumentException if {@code edge} is not an element of this network */ Set<E> adjacentEdges(E edge); /** * Returns the set of edges directly connecting {@code nodeU} to {@code nodeV}. * * <p>In an undirected network, this is equal to {@code edgesConnecting(nodeV, nodeU)}. * * <p>The resulting set of edges will be parallel (i.e. have equal {@link #incidentNodes(Object)}. * If this network does not {@link #allowsParallelEdges() allow parallel edges}, the resulting set * will contain at most one edge (equivalent to {@code edgeConnecting(nodeU, nodeV).asSet()}). * * @throws IllegalArgumentException if {@code nodeU} or {@code nodeV} is not an element of this * network */ Set<E> edgesConnecting(N nodeU, N nodeV); /** * Returns the single edge directly connecting {@code nodeU} to {@code nodeV}, if one is present. * * <p>In an undirected network, this is equal to {@code edgeConnecting(nodeV, nodeU)}. * * @throws IllegalArgumentException if there are multiple parallel edges connecting {@code nodeU} * to {@code nodeV} * @throws IllegalArgumentException if {@code nodeU} or {@code nodeV} is not an element of this * network */ Optional<E> edgeConnecting(N nodeU, N nodeV); // // Network identity // /** * Returns {@code true} iff {@code object} is a {@link Network} that has the same elements and the * same structural relationships as those in this network. * * <p>Thus, two networks A and B are equal if <b>all</b> of the following are true: * * <ul> * <li>A and B have equal {@link #isDirected() directedness}. * <li>A and B have equal {@link #nodes() node sets}. * <li>A and B have equal {@link #edges() edge sets}. * <li>Every edge in A and B connects the same nodes in the same direction (if any). * </ul> * * <p>Network properties besides {@link #isDirected() directedness} do <b>not</b> affect equality. * For example, two networks may be considered equal even if one allows parallel edges and the * other doesn't. Additionally, the order in which nodes or edges are added to the network, and * the order in which they are iterated over, are irrelevant. * * <p>A reference implementation of this is provided by {@link AbstractNetwork#equals(Object)}. */ @Override boolean equals(@Nullable Object object); /** * Returns the hash code for this network. The hash code of a network is defined as the hash code * of a map from each of its {@link #edges() edges} to their {@link #incidentNodes(Object) * incident nodes}. * * <p>A reference implementation of this is provided by {@link AbstractNetwork#hashCode()}. */ @Override int hashCode(); }