/** * Copyright (c) 2012, University of Konstanz, Distributed Systems Group * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University of Konstanz nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.jscsi.state; /** * This enumeration represents the order in which states can be called. * If a state has a following state you can use nextState(), to see * what that state is. The pattern is build according to * * @author Andreas Rain * */ public enum StatePattern { /** Login request state */ LoginRequestState, /** Login response state */ LoginResponseState, /** Capacity request state */ CapacityRequestState, /** Capacity response state */ CapacityResponseState, /** Read request state */ ReadRequestState, /** Read request state */ ReadResponseState, /** Write request state */ WriteRequestState, /** Write first burst state */ WriteFirstBurstState, /** Write second response state */ WriteSecondResponseState, /** Write second burst state */ WriteSecondBurstState, /** Logout request state */ LogoutRequestState, /** Logout response state */ LogoutResponseState, /** Waiting for work state */ WaitingForWorkState, /** Connection closed state */ ConnectionClosedState; /** This state is the initial state in the process */ public static final StatePattern intial = LoginRequestState; /** * This method returns the following state(s) * Multiple states mean that there is more than one * state possible for the follow up. * * @param StatePattern * s * @return StatePattern[] */ public static StatePattern[] nextState(StatePattern s) { switch (s) { case LoginRequestState: return new StatePattern[] { LoginResponseState }; case LoginResponseState: return new StatePattern[] { CapacityRequestState }; case CapacityRequestState: return new StatePattern[] { CapacityResponseState }; case CapacityResponseState: return new StatePattern[] { WaitingForWorkState }; case WaitingForWorkState: return new StatePattern[] { ReadRequestState, WriteRequestState, LogoutRequestState }; case ReadRequestState: return new StatePattern[] { ReadResponseState }; case ReadResponseState: return new StatePattern[] { WaitingForWorkState }; case WriteRequestState: return new StatePattern[] { WriteFirstBurstState, WriteSecondResponseState }; case WriteFirstBurstState: return new StatePattern[] { WriteSecondResponseState }; case WriteSecondBurstState: return new StatePattern[] { WriteSecondResponseState }; case WriteSecondResponseState: return new StatePattern[] { WriteSecondBurstState, WaitingForWorkState }; case LogoutRequestState: return new StatePattern[] { LogoutResponseState }; case LogoutResponseState: return new StatePattern[] { ConnectionClosedState }; default: break; } return null; } }