/**
* Copyright (c) 2012, University of Konstanz, Distributed Systems Group
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the University of Konstanz nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.jscsi.state;
/**
* This enumeration represents the order in which states can be called.
* If a state has a following state you can use nextState(), to see
* what that state is. The pattern is build according to
*
* @author Andreas Rain
*
*/
public enum StatePattern {
/** Login request state */
LoginRequestState,
/** Login response state */
LoginResponseState,
/** Capacity request state */
CapacityRequestState,
/** Capacity response state */
CapacityResponseState,
/** Read request state */
ReadRequestState,
/** Read request state */
ReadResponseState,
/** Write request state */
WriteRequestState,
/** Write first burst state */
WriteFirstBurstState,
/** Write second response state */
WriteSecondResponseState,
/** Write second burst state */
WriteSecondBurstState,
/** Logout request state */
LogoutRequestState,
/** Logout response state */
LogoutResponseState,
/** Waiting for work state */
WaitingForWorkState,
/** Connection closed state */
ConnectionClosedState;
/** This state is the initial state in the process */
public static final StatePattern intial = LoginRequestState;
/**
* This method returns the following state(s)
* Multiple states mean that there is more than one
* state possible for the follow up.
*
* @param StatePattern
* s
* @return StatePattern[]
*/
public static StatePattern[] nextState(StatePattern s) {
switch (s) {
case LoginRequestState:
return new StatePattern[] {
LoginResponseState
};
case LoginResponseState:
return new StatePattern[] {
CapacityRequestState
};
case CapacityRequestState:
return new StatePattern[] {
CapacityResponseState
};
case CapacityResponseState:
return new StatePattern[] {
WaitingForWorkState
};
case WaitingForWorkState:
return new StatePattern[] {
ReadRequestState, WriteRequestState, LogoutRequestState
};
case ReadRequestState:
return new StatePattern[] {
ReadResponseState
};
case ReadResponseState:
return new StatePattern[] {
WaitingForWorkState
};
case WriteRequestState:
return new StatePattern[] {
WriteFirstBurstState, WriteSecondResponseState
};
case WriteFirstBurstState:
return new StatePattern[] {
WriteSecondResponseState
};
case WriteSecondBurstState:
return new StatePattern[] {
WriteSecondResponseState
};
case WriteSecondResponseState:
return new StatePattern[] {
WriteSecondBurstState, WaitingForWorkState
};
case LogoutRequestState:
return new StatePattern[] {
LogoutResponseState
};
case LogoutResponseState:
return new StatePattern[] {
ConnectionClosedState
};
default:
break;
}
return null;
}
}