package org.codemap.util;
import java.util.ArrayList;
import java.util.List;
public class GoodColorGenerator {
private List<MColor> cols;
private int size;
private int currentPos;
protected static final float SATURATION = 0.5f;
protected static final float BRIGHTNESS = 0.9f;
public GoodColorGenerator(int n) {
cols = new ArrayList<MColor>(n);
for(int i = 0; i < n; i++) {
cols.add(HSBtoRGB((float) i / (float) n, SATURATION, BRIGHTNESS));
}
size = n;
currentPos = 0;
}
public MColor next() {
MColor next = cols.get(currentPos);
currentPos = (currentPos+1) % size;
return next;
}
/**
* copy-paste from java.awt.Color
*/
protected MColor HSBtoRGB(float hue, float saturation, float brightness) {
int r = 0, g = 0, b = 0;
if (saturation == 0) {
r = g = b = (int) (brightness * 255.0f + 0.5f);
} else {
float h = (hue - (float)Math.floor(hue)) * 6.0f;
float f = h - (float)java.lang.Math.floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int) h) {
case 0:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (t * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 1:
r = (int) (q * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (p * 255.0f + 0.5f);
break;
case 2:
r = (int) (p * 255.0f + 0.5f);
g = (int) (brightness * 255.0f + 0.5f);
b = (int) (t * 255.0f + 0.5f);
break;
case 3:
r = (int) (p * 255.0f + 0.5f);
g = (int) (q * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 4:
r = (int) (t * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (brightness * 255.0f + 0.5f);
break;
case 5:
r = (int) (brightness * 255.0f + 0.5f);
g = (int) (p * 255.0f + 0.5f);
b = (int) (q * 255.0f + 0.5f);
break;
}
}
return new MColor(r, g, b);
}
}