package org.codemap.util; import java.util.ArrayList; import java.util.List; public class GoodColorGenerator { private List<MColor> cols; private int size; private int currentPos; protected static final float SATURATION = 0.5f; protected static final float BRIGHTNESS = 0.9f; public GoodColorGenerator(int n) { cols = new ArrayList<MColor>(n); for(int i = 0; i < n; i++) { cols.add(HSBtoRGB((float) i / (float) n, SATURATION, BRIGHTNESS)); } size = n; currentPos = 0; } public MColor next() { MColor next = cols.get(currentPos); currentPos = (currentPos+1) % size; return next; } /** * copy-paste from java.awt.Color */ protected MColor HSBtoRGB(float hue, float saturation, float brightness) { int r = 0, g = 0, b = 0; if (saturation == 0) { r = g = b = (int) (brightness * 255.0f + 0.5f); } else { float h = (hue - (float)Math.floor(hue)) * 6.0f; float f = h - (float)java.lang.Math.floor(h); float p = brightness * (1.0f - saturation); float q = brightness * (1.0f - saturation * f); float t = brightness * (1.0f - (saturation * (1.0f - f))); switch ((int) h) { case 0: r = (int) (brightness * 255.0f + 0.5f); g = (int) (t * 255.0f + 0.5f); b = (int) (p * 255.0f + 0.5f); break; case 1: r = (int) (q * 255.0f + 0.5f); g = (int) (brightness * 255.0f + 0.5f); b = (int) (p * 255.0f + 0.5f); break; case 2: r = (int) (p * 255.0f + 0.5f); g = (int) (brightness * 255.0f + 0.5f); b = (int) (t * 255.0f + 0.5f); break; case 3: r = (int) (p * 255.0f + 0.5f); g = (int) (q * 255.0f + 0.5f); b = (int) (brightness * 255.0f + 0.5f); break; case 4: r = (int) (t * 255.0f + 0.5f); g = (int) (p * 255.0f + 0.5f); b = (int) (brightness * 255.0f + 0.5f); break; case 5: r = (int) (brightness * 255.0f + 0.5f); g = (int) (p * 255.0f + 0.5f); b = (int) (q * 255.0f + 0.5f); break; } } return new MColor(r, g, b); } }