package org.wikipedia.drawable;
import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.res.ColorStateList;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.AnimationDrawable;
import android.support.annotation.ColorInt;
import android.support.annotation.NonNull;
import android.util.Property;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
// https://gist.github.com/castorflex/4e46a9dc2c3a4245a28e
public class CircularProgressDrawable extends AnimationDrawable {
@NonNull private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator();
@NonNull private static final Interpolator SWEEP_INTERPOLATOR = new DecelerateInterpolator();
private static final int ANGLE_ANIMATOR_DURATION = 2000;
private static final int SWEEP_ANIMATOR_DURATION = 600;
private static final int MIN_SWEEP_ANGLE = 30;
private static final int MAX_SWEEP_ANGLE = 360;
@NonNull private final RectF fBounds = new RectF();
private ObjectAnimator objectAnimatorSweep;
private ObjectAnimator objectAnimatorAngle;
private boolean modeAppearing;
private Paint paint;
private float currentGlobalAngleOffset;
private float currentGlobalAngle;
private float currentSweepAngle;
private float borderWidth;
public CircularProgressDrawable(@ColorInt int color, float borderWidth, int radius) {
this(color, borderWidth);
setBounds(0, 0, radius * 2, radius * 2);
start();
}
public CircularProgressDrawable(@ColorInt int color, float borderWidth) {
this.borderWidth = borderWidth;
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(borderWidth);
paint.setColor(color);
setupAnimations();
}
@Override
public void draw(Canvas canvas) {
float startAngle = currentGlobalAngle - currentGlobalAngleOffset;
float sweepAngle = currentSweepAngle;
if (!modeAppearing) {
startAngle = startAngle + sweepAngle;
sweepAngle = MAX_SWEEP_ANGLE - sweepAngle - MIN_SWEEP_ANGLE;
} else {
sweepAngle += MIN_SWEEP_ANGLE;
}
canvas.drawArc(fBounds, startAngle, sweepAngle, false, paint);
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
}
@Override
public void setTintList(ColorStateList tint) {
super.setTintList(tint);
@ColorInt int color = tint.getColorForState(getState(), tint.getDefaultColor());
setColorFilter(color, PorterDuff.Mode.SRC_IN);
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
}
@Override
public int getOpacity() {
return PixelFormat.TRANSPARENT;
}
@Override
public void start() {
super.start();
if (isRunning()) {
return;
}
objectAnimatorAngle.start();
objectAnimatorSweep.start();
invalidateSelf();
}
@Override
public void stop() {
super.stop();
if (!isRunning()) {
return;
}
objectAnimatorAngle.cancel();
objectAnimatorSweep.cancel();
invalidateSelf();
}
@Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
fBounds.left = bounds.left + borderWidth / 2f + 1 / 2f;
fBounds.right = bounds.right - borderWidth / 2f - 1 / 2f;
fBounds.top = bounds.top + borderWidth / 2f + 1 / 2f;
fBounds.bottom = bounds.bottom - borderWidth / 2f - 1 / 2f;
}
public void setCurrentGlobalAngle(float currentGlobalAngle) {
this.currentGlobalAngle = currentGlobalAngle;
invalidateSelf();
}
public float getCurrentGlobalAngle() {
return currentGlobalAngle;
}
public void setCurrentSweepAngle(float currentSweepAngle) {
this.currentSweepAngle = currentSweepAngle;
invalidateSelf();
}
public float getCurrentSweepAngle() {
return currentSweepAngle;
}
private void toggleAppearingMode() {
modeAppearing = !modeAppearing;
if (modeAppearing) {
currentGlobalAngleOffset = (currentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % MAX_SWEEP_ANGLE;
}
}
private Property<CircularProgressDrawable, Float> mAngleProperty
= new Property<CircularProgressDrawable, Float>(Float.class, "angle") {
@Override
public Float get(CircularProgressDrawable object) {
return object.getCurrentGlobalAngle();
}
@Override
public void set(CircularProgressDrawable object, Float value) {
object.setCurrentGlobalAngle(value);
}
};
private Property<CircularProgressDrawable, Float> mSweepProperty
= new Property<CircularProgressDrawable, Float>(Float.class, "arc") {
@Override
public Float get(CircularProgressDrawable object) {
return object.getCurrentSweepAngle();
}
@Override
public void set(CircularProgressDrawable object, Float value) {
object.setCurrentSweepAngle(value);
}
};
private void setupAnimations() {
objectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, MAX_SWEEP_ANGLE);
objectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR);
objectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION);
objectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART);
objectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE);
objectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, MAX_SWEEP_ANGLE - MIN_SWEEP_ANGLE * 2);
objectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR);
objectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION);
objectAnimatorSweep.setRepeatMode(ValueAnimator.RESTART);
objectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE);
objectAnimatorSweep.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationRepeat(Animator animation) {
toggleAppearingMode();
}
});
}
}