/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright (c) 1997-2013 Oracle and/or its affiliates. All rights reserved. * * The contents of this file are subject to the terms of either the GNU * General Public License Version 2 only ("GPL") or the Common Development * and Distribution License("CDDL") (collectively, the "License"). You * may not use this file except in compliance with the License. You can * obtain a copy of the License at * https://glassfish.dev.java.net/public/CDDL+GPL_1_1.html * or packager/legal/LICENSE.txt. See the License for the specific * language governing permissions and limitations under the License. * * When distributing the software, include this License Header Notice in each * file and include the License file at packager/legal/LICENSE.txt. * * GPL Classpath Exception: * Oracle designates this particular file as subject to the "Classpath" * exception as provided by Oracle in the GPL Version 2 section of the License * file that accompanied this code. * * Modifications: * If applicable, add the following below the License Header, with the fields * enclosed by brackets [] replaced by your own identifying information: * "Portions Copyright [year] [name of copyright owner]" * * Contributor(s): * If you wish your version of this file to be governed by only the CDDL or * only the GPL Version 2, indicate your decision by adding "[Contributor] * elects to include this software in this distribution under the [CDDL or GPL * Version 2] license." If you don't indicate a single choice of license, a * recipient has the option to distribute your version of this file under * either the CDDL, the GPL Version 2 or to extend the choice of license to * its licensees as provided above. However, if you add GPL Version 2 code * and therefore, elected the GPL Version 2 license, then the option applies * only if the new code is made subject to such option by the copyright * holder. */ package com.sun.enterprise.security.auth.realm; import com.sun.enterprise.config.serverbeans.AuthRealm; import com.sun.enterprise.security.SecurityLoggerInfo; import org.jvnet.hk2.config.types.Property; import java.util.List; import java.util.Properties; import java.util.logging.Level; import java.util.logging.Logger; /** * RealmConfig usable by standalone : Admin CLI for creating Realms * It has a subset of functionality defined in com.sun.enterprise.security.RealmConfig */ public class RealmConfig { private static Logger logger = SecurityLoggerInfo.getLogger(); public static void createRealms(String defaultRealm, List<AuthRealm> realms) { createRealms(defaultRealm, realms, null); } public static void createRealms(String defaultRealm, List<AuthRealm> realms, String configName) { assert(realms != null); String goodRealm = null; // need at least one good realm for (AuthRealm aRealm : realms) { String realmName = aRealm.getName(); String realmClass = aRealm.getClassname(); assert (realmName != null); assert (realmClass != null); try { List<Property> realmProps = aRealm.getProperty(); /*V3 Commented ElementProperty[] realmProps = aRealm.getElementProperty();*/ Properties props = new Properties(); for (Property realmProp : realmProps) { props.setProperty(realmProp.getName(), realmProp.getValue()); } Realm.instantiate(realmName, realmClass, props, configName); if (logger.isLoggable(Level.FINE)) { logger.fine("Configured realm: " + realmName); } if (goodRealm == null) { goodRealm = realmName; } } catch (Exception e) { logger.log(Level.WARNING, SecurityLoggerInfo.realmConfigDisabledError, realmName); logger.log(Level.WARNING, SecurityLoggerInfo.securityExceptionError, e); } } // done loading all realms, check that there is at least one // in place and that default is installed, or change default // to the first one loaded (arbitrarily). if (goodRealm == null) { logger.severe(SecurityLoggerInfo.noRealmsError); } else { try { Realm.getInstance(defaultRealm); } catch (Exception e) { defaultRealm = goodRealm; } Realm.setDefaultRealm(defaultRealm); if (logger.isLoggable(Level.FINE)) { logger.fine("Default realm is set to: " + defaultRealm); } } } }