/* * $Id: GameData.java 536 2008-02-19 06:03:27Z weiju $ * * Created on 10/10/2005 * Copyright 2005-2008 by Wei-ju Wu * This file is part of The Z-machine Preservation Project (ZMPP). * * ZMPP is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ZMPP is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ZMPP. If not, see <http://www.gnu.org/licenses/>. */ package org.zmpp.vm; import org.zmpp.base.Memory; import org.zmpp.encoding.AlphabetTable; import org.zmpp.encoding.ZCharDecoder; import org.zmpp.encoding.ZCharEncoder; import org.zmpp.encoding.ZsciiEncoding; import org.zmpp.media.Resources; /** * Interface to access the game specific objects. * * @author Wei-ju Wu * @version 1.0 */ public interface GameData { /** * Resets the data. */ void reset(); /** * Returns the file data as a Memory object. * * @return the file data */ Memory getMemory(); /** * Returns the story file header. * * @return the story file header */ StoryFileHeader getStoryFileHeader(); /** * Returns the dictionary for this game. * * @return the dictionary */ Dictionary getDictionary(); /** * Returns the object tree for this game. * * @return the object tree */ ObjectTree getObjectTree(); /** * Returns the Z char decoder for this game. * * @return the z char decoder */ ZCharDecoder getZCharDecoder(); /** * Returns the Z char encoder for this game. * * @return the z char encoder */ ZCharEncoder getZCharEncoder(); /** * Returns the ZSCII encoding object. * * @return the encoding object */ ZsciiEncoding getZsciiEncoding(); /** * Returns this game's alphabet table. * * @return the alphabet table */ AlphabetTable getAlphabetTable(); /** * Returns the multimedia resources. * * @return the multimedia resources */ Resources getResources(); /** * Returns the calculated check sum. * * @return the calculated check sum */ int getCalculatedChecksum(); /** * Returns true, if the checksum validation was successful. * * @return true if checksum is valid */ boolean hasValidChecksum(); }