/*
* $Id: GameData.java 536 2008-02-19 06:03:27Z weiju $
*
* Created on 10/10/2005
* Copyright 2005-2008 by Wei-ju Wu
* This file is part of The Z-machine Preservation Project (ZMPP).
*
* ZMPP is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZMPP is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ZMPP. If not, see <http://www.gnu.org/licenses/>.
*/
package org.zmpp.vm;
import org.zmpp.base.Memory;
import org.zmpp.encoding.AlphabetTable;
import org.zmpp.encoding.ZCharDecoder;
import org.zmpp.encoding.ZCharEncoder;
import org.zmpp.encoding.ZsciiEncoding;
import org.zmpp.media.Resources;
/**
* Interface to access the game specific objects.
*
* @author Wei-ju Wu
* @version 1.0
*/
public interface GameData {
/**
* Resets the data.
*/
void reset();
/**
* Returns the file data as a Memory object.
*
* @return the file data
*/
Memory getMemory();
/**
* Returns the story file header.
*
* @return the story file header
*/
StoryFileHeader getStoryFileHeader();
/**
* Returns the dictionary for this game.
*
* @return the dictionary
*/
Dictionary getDictionary();
/**
* Returns the object tree for this game.
*
* @return the object tree
*/
ObjectTree getObjectTree();
/**
* Returns the Z char decoder for this game.
*
* @return the z char decoder
*/
ZCharDecoder getZCharDecoder();
/**
* Returns the Z char encoder for this game.
*
* @return the z char encoder
*/
ZCharEncoder getZCharEncoder();
/**
* Returns the ZSCII encoding object.
*
* @return the encoding object
*/
ZsciiEncoding getZsciiEncoding();
/**
* Returns this game's alphabet table.
*
* @return the alphabet table
*/
AlphabetTable getAlphabetTable();
/**
* Returns the multimedia resources.
*
* @return the multimedia resources
*/
Resources getResources();
/**
* Returns the calculated check sum.
*
* @return the calculated check sum
*/
int getCalculatedChecksum();
/**
* Returns true, if the checksum validation was successful.
*
* @return true if checksum is valid
*/
boolean hasValidChecksum();
}