/* * $Id: GameThread.java 548 2008-03-15 07:18:10Z weiju $ * * Created on 2005/11/15 * Copyright 2005-2008 by Wei-ju Wu * This file is part of The Z-machine Preservation Project (ZMPP). * * ZMPP is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ZMPP is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ZMPP. If not, see <http://www.gnu.org/licenses/>. */ package org.zmpp.swingui; import java.awt.EventQueue; import javax.swing.JComponent; import org.zmpp.vm.Instruction; import org.zmpp.vm.Machine; import org.zmpp.vm.ScreenModel; public class GameThread extends Thread { private ScreenModel screen; private Machine machine; /** * Constructor. * * @param machine a Machine object * @param viewport a ScreenModel object */ public GameThread(Machine machine, ScreenModel viewport) { this.machine = machine; this.screen = viewport; } public void run() { screen.waitInitialized(); machine.start(); // on MacOS X, after running the thread keyboard input is suspended // for some reason until you either change to another application and // back or explicitly request the focus, therefore, do it here, it // does no harm on other platforms try { EventQueue.invokeAndWait(new Runnable() { public void run() { ((JComponent) screen).requestFocusInWindow(); } }); } catch (Exception ex) { } int line = 1; while (machine.getCpu().isRunning()) { Instruction instr = machine.getCpu().nextStep(); if (Main.DEBUG) { System.out.println(String.format("%04d - %05x: %s", line, machine.getCpu().getProgramCounter(), instr.toString())); } instr.execute(); line++; } } }