/* * $Id: ScreenOutputStream.java 535 2008-02-19 06:02:50Z weiju $ * * Created on 2006/02/24 * Copyright 2005-2008 by Wei-ju Wu * This file is part of The Z-machine Preservation Project (ZMPP). * * ZMPP is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ZMPP is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ZMPP. If not, see <http://www.gnu.org/licenses/>. */ package org.zmpp.swingui; import org.zmpp.encoding.ZsciiEncoding; import org.zmpp.io.OutputStream; import org.zmpp.vm.Machine; /** * This class implements the screen output stream. It mainly acts as a * dispatcher to the current window. * * @author Wei-ju Wu * @version 1.0 */ public class ScreenOutputStream implements OutputStream { private boolean isSelected; private Machine machine; private Viewport viewport; /** * Constructor. * * @param machine the machine object * @param viewport the viewport */ public ScreenOutputStream(Machine machine, Viewport viewport) { this.machine = machine; this.viewport = viewport; } /** * {@inheritDoc} */ public boolean isSelected() { return isSelected; } /** * {@inheritDoc} */ public void select(boolean flag) { isSelected = flag; } /** * {@inheritDoc} */ public void print(final char zsciiChar, boolean isInput) { //System.out.printf("@print %c (isInput: %b)\n", (char) zsciiChar, isInput); if (zsciiChar == ZsciiEncoding.NEWLINE) { viewport.getCurrentWindow().printChar('\n', isInput); } else { viewport.getCurrentWindow().printChar( machine.getGameData().getZsciiEncoding().getUnicodeChar(zsciiChar), isInput); } } /** * {@inheritDoc} */ public void deletePrevious(char zchar) { char deleteChar = machine.getGameData().getZsciiEncoding().getUnicodeChar(zchar); viewport.getCurrentWindow().backspace(deleteChar); } /** * {@inheritDoc} */ public void flush() { viewport.getCurrentWindow().flushBuffer(); } /** * {@inheritDoc} */ public void close() { } }