/*
* $Id: ScreenOutputStream.java 535 2008-02-19 06:02:50Z weiju $
*
* Created on 2006/02/24
* Copyright 2005-2008 by Wei-ju Wu
* This file is part of The Z-machine Preservation Project (ZMPP).
*
* ZMPP is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* ZMPP is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with ZMPP. If not, see <http://www.gnu.org/licenses/>.
*/
package org.zmpp.swingui;
import org.zmpp.encoding.ZsciiEncoding;
import org.zmpp.io.OutputStream;
import org.zmpp.vm.Machine;
/**
* This class implements the screen output stream. It mainly acts as a
* dispatcher to the current window.
*
* @author Wei-ju Wu
* @version 1.0
*/
public class ScreenOutputStream implements OutputStream {
private boolean isSelected;
private Machine machine;
private Viewport viewport;
/**
* Constructor.
*
* @param machine the machine object
* @param viewport the viewport
*/
public ScreenOutputStream(Machine machine, Viewport viewport) {
this.machine = machine;
this.viewport = viewport;
}
/**
* {@inheritDoc}
*/
public boolean isSelected() {
return isSelected;
}
/**
* {@inheritDoc}
*/
public void select(boolean flag) {
isSelected = flag;
}
/**
* {@inheritDoc}
*/
public void print(final char zsciiChar, boolean isInput) {
//System.out.printf("@print %c (isInput: %b)\n", (char) zsciiChar, isInput);
if (zsciiChar == ZsciiEncoding.NEWLINE) {
viewport.getCurrentWindow().printChar('\n', isInput);
} else {
viewport.getCurrentWindow().printChar(
machine.getGameData().getZsciiEncoding().getUnicodeChar(zsciiChar),
isInput);
}
}
/**
* {@inheritDoc}
*/
public void deletePrevious(char zchar) {
char deleteChar
= machine.getGameData().getZsciiEncoding().getUnicodeChar(zchar);
viewport.getCurrentWindow().backspace(deleteChar);
}
/**
* {@inheritDoc}
*/
public void flush() {
viewport.getCurrentWindow().flushBuffer();
}
/**
* {@inheritDoc}
*/
public void close() {
}
}