/* * Copyright 2008-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package org.visage.animation; /** * This interface provides the methods which * are called by Clip during the course of a timing * sequence. Applications * that wish to receive timing events will either create a subclass * of TimingTargetAdapter and override or they can create or use * an implementation of TimingTarget. A TimingTarget can be passed * into the constructor of Clip or set later with the * {@link Clip#addTarget(TimingTarget)} * method. Any Clip may have multiple TimingTargets. */ public interface TimingTarget { /** * This method will receive all of the timing events from an Clip * during an animation. The fraction is the percent elapsed (0 to 1) * of the current animation cycle. * @param fraction the fraction of completion between the start and * end of the current cycle. Note that for reversing animations * ({@link Clip.Direction#REVERSE}) the fraction progresses in the * opposite direction (e.g. from 1 to 0). Note also that animations * with a duration of {@link Clip#INDEFINITE INDEFINITE} will call * timingEvent with an undefined value for fraction, since there is * no fraction that makes sense if the animation has no defined length. * @param totalElapsed the amount of time that has elapsed relative * to the start time of a Clip, in milliseconds. */ public void timingEvent(float fraction, long totalElapsed); /** * Called when the Clip's animation begins. This provides a chance * for targets to perform any setup required at animation start time. */ public void begin(); /** * Called when the Clip's animation ends. */ public void end(); /** * Called when the Clip's animation is paused. */ public void pause(); /** * Called when the Clip's animation resumes from a paused state. */ public void resume(); }