/* * Copyright 2008-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ package org.visage.animation; /** * Interface for abstracting the Clip support used by the Visage * runtime. * */ public interface Clip { /** * Returns whether this Clip object or any of its dependent Clips * are currently running */ boolean isRunning(); /** * This method pauses a running animation. * * @see #resume() * @see #isRunning() */ void pause(); /** * This method resumes a paused animation. * * @see #pause() */ void resume(); /** * Sets the interpolator for the animation cycle. The default * interpolator is {@link InterpolatorFactory#getEasingInstance()}. * @param interpolator the interpolation to use each animation cycle * @throws IllegalStateException if animation is already running; this * parameter may only be changed prior to starting the animation or * after the animation has ended * @see #isRunning() */ void setInterpolator(Interpolator interpolator); /** * Starts the animation. */ void start(); /** * Stops the animation. */ void stop(); /** * Sets the resolution of the animation */ void setResolution(int resolution); /** * Used to specify unending duration or repeatCount * @see #setDuration * @see #setRepeatCount * */ public static final int INDEFINITE = -1; }