/*
* Copyright 2008-2009 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/
package org.visage.animation;
/**
* Interface for abstracting the Clip support used by the Visage
* runtime.
*
*/
public interface Clip {
/**
* Returns whether this Clip object or any of its dependent Clips
* are currently running
*/
boolean isRunning();
/**
* This method pauses a running animation.
*
* @see #resume()
* @see #isRunning()
*/
void pause();
/**
* This method resumes a paused animation.
*
* @see #pause()
*/
void resume();
/**
* Sets the interpolator for the animation cycle. The default
* interpolator is {@link InterpolatorFactory#getEasingInstance()}.
* @param interpolator the interpolation to use each animation cycle
* @throws IllegalStateException if animation is already running; this
* parameter may only be changed prior to starting the animation or
* after the animation has ended
* @see #isRunning()
*/
void setInterpolator(Interpolator interpolator);
/**
* Starts the animation.
*/
void start();
/**
* Stops the animation.
*/
void stop();
/**
* Sets the resolution of the animation
*/
void setResolution(int resolution);
/**
* Used to specify unending duration or repeatCount
* @see #setDuration
* @see #setRepeatCount
* */
public static final int INDEFINITE = -1;
}