package com.captstudios.games.tafl.core.es.systems.input;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
public class InputUtil {
private static Vector3 screenTouchPoint = new Vector3();
private static Vector2 gameTouchPoint = new Vector2();
public static Vector2 translateTouchPoint(Camera camera, int x, int y) {
camera.unproject(screenTouchPoint.set(x, y, 0));
gameTouchPoint.x = screenTouchPoint.x;
gameTouchPoint.y = screenTouchPoint.y;
return gameTouchPoint;
}
}