package com.captstudios.games.tafl.core.es.systems.input; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; public class InputUtil { private static Vector3 screenTouchPoint = new Vector3(); private static Vector2 gameTouchPoint = new Vector2(); public static Vector2 translateTouchPoint(Camera camera, int x, int y) { camera.unproject(screenTouchPoint.set(x, y, 0)); gameTouchPoint.x = screenTouchPoint.x; gameTouchPoint.y = screenTouchPoint.y; return gameTouchPoint; } }