package com.captstudios.games.tafl.core.es.systems.events; import com.artemis.systems.event.SystemEvent; import com.badlogic.gdx.math.Vector2; public class PieceDragEvent extends SystemEvent { public Vector2 touchPoint = new Vector2(); @Override protected void resetForPooling() { touchPoint.x = 0; touchPoint.y = 0; } }