package com.captstudios.games.tafl.core.es.systems.events;
import com.artemis.systems.event.SystemEvent;
import com.badlogic.gdx.math.Vector2;
public class PieceDragEvent extends SystemEvent {
public Vector2 touchPoint = new Vector2();
@Override
protected void resetForPooling() {
touchPoint.x = 0;
touchPoint.y = 0;
}
}