package com.captstudios.games.tafl.core.es.systems.input; import com.artemis.Filter; import com.artemis.Entity; import com.badlogic.gdx.math.Vector2; import com.captstudios.games.tafl.core.es.components.singleton.HudRenderingComponent; import com.captstudios.games.tafl.core.es.systems.events.InputEvent; public class HudInputSystem extends InputProcessingSystem<HudRenderingComponent> { @SuppressWarnings("unchecked") public HudInputSystem() { super(Filter.allComponents(HudRenderingComponent.class), HudRenderingComponent.class); } @Override protected void process(Entity e, HudRenderingComponent rendComponent) { inputEvents.clear(); world.getEvents(this, InputEvent.class, inputEvents); for (InputEvent event : inputEvents) { if (!event.handled) { switch (event.type) { case TOUCH_UP: event.handled = rendComponent.hubStage.touchUp(event.x, event.y, event.pointer, event.button); break; case TOUCH_DOWN: event.handled = rendComponent.hubStage.touchDown(event.x, event.y, event.pointer, event.button); break; case TOUCH_DRAG: event.handled = rendComponent.hubStage.touchDragged(event.x, event.y, event.pointer); break; } } } } @Override protected void process(Entity e, InputEvent event, Vector2 gameTouchPoint) { } }