package com.siondream.core.entity.components;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.utils.Disposable;
import ashley.core.Component;
public class ShaderComponent extends Component implements Disposable {
public ShaderProgram shader;
public ShaderComponent() {
shader = null;
}
public ShaderComponent(ShaderComponent other) {
shader = other.shader;
}
@Override
public void dispose() {
shader = null;
}
}