package com.siondream.core.entity.components; import com.badlogic.gdx.maps.tiled.TiledMap; import ashley.core.Component; import ashley.utils.Pool.Poolable; public class MapComponent extends Component implements Poolable { public TiledMap map; public MapComponent() { map = null; } public MapComponent(MapComponent other) { map = other.map; } @Override public void reset() { map = null; } }