package com.siondream.core.entity.components;
import com.badlogic.gdx.maps.tiled.TiledMap;
import ashley.core.Component;
import ashley.utils.Pool.Poolable;
public class MapComponent extends Component implements Poolable {
public TiledMap map;
public MapComponent() {
map = null;
}
public MapComponent(MapComponent other) {
map = other.map;
}
@Override
public void reset() {
map = null;
}
}