package com.siondream.core; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import com.badlogic.gdx.utils.Disposable; public abstract class SionScreen implements InputProcessor, Screen, Disposable { @Override public void render(float delta) { // TODO Auto-generated method stub } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void show() { // TODO Auto-generated method stub } @Override public void hide() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void dispose() { // TODO Auto-generated method stub } @Override public boolean keyDown(int keycode) { // TODO Auto-generated method stub return false; } @Override public boolean keyUp(int keycode) { // TODO Auto-generated method stub return false; } @Override public boolean keyTyped(char character) { // TODO Auto-generated method stub return false; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { // TODO Auto-generated method stub return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { // TODO Auto-generated method stub return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { // TODO Auto-generated method stub return false; } @Override public boolean mouseMoved(int screenX, int screenY) { // TODO Auto-generated method stub return false; } @Override public boolean scrolled(int amount) { // TODO Auto-generated method stub return false; } }