/* Copyright 2012 SionEngine * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.siondream.core.animation; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Animation; import com.badlogic.gdx.utils.Logger; import com.badlogic.gdx.utils.ObjectMap; import com.siondream.core.Env; /** * @class AnimationData * @author David Saltares Márquez * @date 09/09/2012 * * @brief Holds animation frame sequences and reads them from JSON files and a spritesheet-like texture * * It will look for a name.json and name.png files for loading. * */ public class SpriteAnimationData { private Logger logger; // Package private members for the AnimationLoader ease of access Texture texture = null; int rows = 0; int columns = 0; float frameDuration = 0.0f; ObjectMap<String, Animation> animations = new ObjectMap<String, Animation>(); Animation defaultAnimation = null; /** * @param loggingLevel verbosity of the animation data logging */ public SpriteAnimationData() { logger = new Logger("Animation", Env.debugLevel); } /** * @param animationName name of the desired animation * @return animation object containing the sequence of frames, null if not found */ public Animation getAnimation(String animationName) { Animation animation = animations.get(animationName); if (animation == null) { logger.info("Animation: " + animationName + " not found returning default"); return defaultAnimation; } return animation; } public Texture getTexture() { return texture; } }