package com.siondream.core.entity.components; import com.badlogic.gdx.graphics.g2d.BitmapFont; import ashley.core.Component; import ashley.utils.Pool.Poolable; public class FontComponent extends Component implements Poolable { public BitmapFont font; public FontComponent() { font = null; } public FontComponent(FontComponent other) { font = other.font; } @Override public void reset() { font = null; } }