package com.siondream.core.entity.components;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import ashley.core.Component;
import ashley.utils.Pool.Poolable;
public class FontComponent extends Component implements Poolable {
public BitmapFont font;
public FontComponent() {
font = null;
}
public FontComponent(FontComponent other) {
font = other.font;
}
@Override
public void reset() {
font = null;
}
}