// CrowdingArchive.java // // Author: // Antonio J. Nebro <antonio@lcc.uma.es> // Juan J. Durillo <durillo@lcc.uma.es> // // Copyright (c) 2011 Antonio J. Nebro, Juan J. Durillo // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package jmetal.util.archive; import jmetal.core.Solution; import jmetal.util.Distance; import jmetal.util.comparators.CrowdingDistanceComparator; import jmetal.util.comparators.DominanceComparator; import jmetal.util.comparators.EqualSolutions; import java.util.Comparator; /** * This class implements a bounded archive based on crowding distances (as * defined in NSGA-II). */ public class CrowdingArchive extends Archive { /** * Stores the maximum size of the archive. */ private int maxSize_; /** * stores the number of the objectives. */ private int objectives_; /** * Stores a <code>Comparator</code> for dominance checking. */ private Comparator dominance_; /** * Stores a <code>Comparator</code> for equality checking (in the objective * space). */ private Comparator equals_; /** * Stores a <code>Comparator</code> for checking crowding distances. */ private Comparator crowdingDistance_; /** * Stores a <code>Distance</code> object, for distances utilities */ private Distance distance_; /** * Constructor. * @param maxSize The maximum size of the archive. * @param numberOfObjectives The number of objectives. */ public CrowdingArchive(int maxSize, int numberOfObjectives) { super(maxSize); maxSize_ = maxSize; objectives_ = numberOfObjectives; dominance_ = new DominanceComparator(); equals_ = new EqualSolutions(); crowdingDistance_ = new CrowdingDistanceComparator(); distance_ = new Distance(); } // CrowdingArchive /** * Adds a <code>Solution</code> to the archive. If the <code>Solution</code> * is dominated by any member of the archive, then it is discarded. If the * <code>Solution</code> dominates some members of the archive, these are * removed. If the archive is full and the <code>Solution</code> has to be * inserted, the solutions are sorted by crowding distance and the one having * the minimum crowding distance value. * @param solution The <code>Solution</code> * @return true if the <code>Solution</code> has been inserted, false * otherwise. */ public boolean add(Solution solution){ int flag = 0; int i = 0; Solution aux; //Store an solution temporally while (i < solutionsList_.size()){ aux = solutionsList_.get(i); flag = dominance_.compare(solution,aux); if (flag == 1) { // The solution to add is dominated return false; // Discard the new solution } else if (flag == -1) { // A solution in the archive is dominated solutionsList_.remove(i); // Remove it from the population } else { if (equals_.compare(aux,solution)==0) { // There is an equal solution // in the population return false; // Discard the new solution } // if i++; } } // Insert the solution into the archive solutionsList_.add(solution); if (size() > maxSize_) { // The archive is full distance_.crowdingDistanceAssignment(this,objectives_); remove(indexWorst(crowdingDistance_)); } return true; } // add } // CrowdingArchive