// BinaryTournament2.java // // Author: // Antonio J. Nebro <antonio@lcc.uma.es> // Juan J. Durillo <durillo@lcc.uma.es> // // Copyright (c) 2011 Antonio J. Nebro, Juan J. Durillo // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package jmetal.operators.selection; import jmetal.core.Solution; import jmetal.core.SolutionSet; import jmetal.util.PseudoRandom; import jmetal.util.comparators.DominanceComparator; import java.util.Comparator; import java.util.HashMap; /** * This class implements an operator for binary selections using the same code * in Deb's NSGA-II implementation */ public class BinaryTournament3 extends Selection { /** * dominance_ store the <code>Comparator</code> for check dominance_ */ private Comparator dominance_; /** * a_ stores a permutation of the solutions in the solutionSet used */ private int a_[]; /** * index_ stores the actual index for selection */ private int index_ = 0; /** * Constructor * Creates a new instance of the Binary tournament operator (Deb's * NSGA-II implementation version) */ public BinaryTournament3(HashMap<String, Object> parameters) { super(parameters) ; dominance_ = new DominanceComparator(); } // BinaryTournament2 /** * Performs the operation * @param object Object representing a SolutionSet * @return the selected solution */ public Object execute(Object object) { SolutionSet population = (SolutionSet)object; if (index_ == 0) //Create the permutation { a_= (new jmetal.util.PermutationUtility()).intPermutation(population.size()); } Solution ganador = null; Solution solution1 = null, solution2 = null; int iter = 0; while(iter <= 10) { solution1 = population.get(a_[index_]); solution2 = population.get(a_[index_ + 1]); index_ = (index_ + 2) % population.size(); int flag = dominance_.compare(solution1, solution2); if (flag == -1) { return solution1; } else if (flag == 1) { return solution2; } else if (solution1.getCrowdingDistance() > solution2.getCrowdingDistance()) { return solution1; } else if (solution2.getCrowdingDistance() > solution1.getCrowdingDistance()) { return solution2; } else { iter++; } } //Si llegue aca no encontre ganador if (PseudoRandom.randDouble()<0.5) return solution1; else return solution2; } // execute } // BinaryTournament2