// Shapes.java // // Author: // Antonio J. Nebro <antonio@lcc.uma.es> // Juan J. Durillo <durillo@lcc.uma.es> // // Copyright (c) 2011 Antonio J. Nebro, Juan J. Durillo // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. package jmetal.problems.WFG; /** * Class implementing shape functions for WFG benchmark * Reference: Simon Huband, Luigi Barone, Lyndon While, Phil Hingston * A Scalable Multi-objective Test Problem Toolkit. * Evolutionary Multi-Criterion Optimization: * Third International Conference, EMO 2005. * Proceedings, volume 3410 of Lecture Notes in Computer Science */ public class Shapes { /** * Calculate a linear shape */ public float linear(float [] x, int m){ float result = (float)1.0; int M = x.length; for (int i = 1; i <= M - m; i++) result *= x[i-1]; if (m != 1) result *= (1 - x[M - m]); return result; } // linear /** * Calculate a convex shape */ public float convex(float [] x, int m){ float result = (float)1.0; int M = x.length; for (int i = 1; i <= M - m; i++) result *= (1 - Math.cos(x[i-1] * Math.PI * 0.5)); if (m != 1) result *= (1 - Math.sin(x[M - m] * Math.PI * 0.5)); return result; } // convex /** * Calculate a concave shape */ public float concave(float [] x, int m){ float result = (float)1.0; int M = x.length; for (int i = 1; i <= M - m; i++) result *= Math.sin(x[i-1] * Math.PI * 0.5); if (m != 1) result *= Math.cos(x[M - m] * Math.PI * 0.5); return result; } // concave /** * Calculate a mixed shape */ public float mixed(float [] x, int A, float alpha){ float tmp; tmp =(float) Math.cos((float)2.0 * A * (float)Math.PI * x[0] + (float)Math.PI * (float)0.5); tmp /= (2.0 * (float) A * Math.PI); return (float)Math.pow(((float)1.0 - x[0] - tmp),alpha); } // mixed /** * Calculate a disc shape */ public float disc(float [] x, int A, float alpha, float beta){ float tmp; tmp = (float)Math.cos((float)A * Math.pow(x[0], beta) * Math.PI); return (float)1.0 - (float)Math.pow(x[0],alpha) * (float)Math.pow(tmp,2.0); } // disc } // Shapes