/* * * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package javax.microedition.lcdui; import java.io.InputStream; import java.io.IOException; /** * Creates ImageData based on platform decoder and storage. */ class ImageDataFactory implements AbstractImageDataFactory { /** Reference to a image cache. */ private SuiteImageCache imageCache; /** Initialize the image cache factory. */ private ImageDataFactory() { imageCache = SuiteImageCacheFactory.getCache(); } /** * Singleton <code>ImageDataFactory</code> instance. */ private static ImageDataFactory imageDataFactory = new ImageDataFactory(); /** * Returns the singleton <code>ImageDataFactory</code> instance. * * @return the singleton <code>ImageDataFactory</code> instance. */ public static AbstractImageDataFactory getImageDataFactory() { return imageDataFactory; } /** * Creates a new, mutable image for off-screen drawing. Every pixel * within the newly created image is white. The width and height of the * image must both be greater than zero. * * @param width the width of the new image, in pixels * @param height the height of the new image, in pixels * @return the created image data */ public ImageData createOffScreenImageData(int width, int height) { ImageData data = new ImageData(width, height, true); // Create native image data and store its pointer in nativeImageData try { createMutableImageData(data, width, height); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { createMutableImageData(data, width, height); } catch(OutOfMemoryError e2) { garbageCollectImages(true); createMutableImageData(data, width, height); } } return data; } /** * Creates an immutable image from a source mutable image. * * <p> This method is useful for placing the contents of mutable images * into <code>Choice</code> objects. The application can create * an off-screen image * using the * {@link #createImage(int, int) createImage(w, h)} * method, draw into it using a <code>Graphics</code> object * obtained with the * {@link #getGraphics() getGraphics()} * method, and then create an immutable copy of it with this method. * The immutable copy may then be placed into <code>Choice</code> * objects. </p> * * @param mutableSource the source mutable image to be copied * @return the new immutable image */ public ImageData createImmutableCopy(ImageData mutableSource) { ImageData data = new ImageData(mutableSource.getWidth(), mutableSource.getHeight(), false); // Duplicate mutable image contents try { createImmutableImageDataCopy(data, mutableSource); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { createImmutableImageDataCopy(data, mutableSource); } catch(OutOfMemoryError e2) { garbageCollectImages(true); createImmutableImageDataCopy(data, mutableSource); } } return data; } /** * Creates an immutable image from decoded image data obtained from the * named resource. The name parameter is a resource name as defined by * {@link Class#getResourceAsStream(String) * Class.getResourceAsStream(name)}. The rules for resolving resource * names are defined in the * <a href="../../../java/lang/package-summary.html"> * Application Resource Files</a> section of the * <code>java.lang</code> package documentation. * * @param name the name of the resource containing the image data in one of * the supported image formats * @return the created image data * @throws java.io.IOException if the resource does not exist, * the data cannot be loaded, or the image data cannot be decoded */ public ImageData createResourceImageData(String name) throws IOException { if (name == null) { throw new java.lang.NullPointerException(); } ImageData data = new ImageData(); // width, height and native data will be set below /* * Load native image data from cache and create * image, if available. If image is not cached, * proceed to load and create image normally. */ if (loadAndCreateImmutableImageDataFromCache(data, name)) { return data; } /* * allocate an array and read in the bits using * Class.getResourceAsStream(name); */ InputStream is = getClass().getResourceAsStream(name); /* * If the InputStream "is" is null, when "name" is * is not null, throw an IOException, not a NullPointerException */ if (is == null) { throw new java.io.IOException(); } try { getImageDataFromStream(data, is); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { getImageDataFromStream(data, is); } catch(OutOfMemoryError e2) { garbageCollectImages(true); getImageDataFromStream(data, is); } } return data; } /** * Creates an immutable image which is decoded from the data stored in * the specified byte array at the specified offset and length. The data * must be in a self-identifying image file format supported by the * implementation, such as <a href="#PNG">PNG</A>. * * <p>The <code>imageoffset</code> and <code>imagelength</code> * parameters specify a range of * data within the <code>imageData</code> byte array. The * <code>imageOffset</code> parameter * specifies the * offset into the array of the first data byte to be used. It must * therefore lie within the range * <code>[0..(imageData.length-1)]</code>. The * <code>imageLength</code> * parameter specifies the number of data bytes to be used. It must be a * positive integer and it must not cause the range to extend beyond * the end * of the array. That is, it must be true that * <code>imageOffset + imageLength < imageData.length</code>. </p> * * <p> This method is intended for use when loading an * image from a variety of sources, such as from * persistent storage or from the network.</p> * * @param imageBytes the array of image data in a supported image format * @param imageOffset the offset of the start of the data in the array * @param imageLength the length of the data in the array * * @return the created image data * @throws IllegalArgumentException if <code>imageData</code> is incorrectly * formatted or otherwise cannot be decoded */ public ImageData createImmutableImageData(byte[] imageBytes, int imageOffset, int imageLength) { ImageData data = new ImageData(); // width, height and native data will be set below try { createImmutableImageDecodeImage(data, imageBytes, imageOffset, imageLength); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { createImmutableImageDecodeImage(data, imageBytes, imageOffset, imageLength); } catch(OutOfMemoryError e2) { garbageCollectImages(true); createImmutableImageDecodeImage(data, imageBytes, imageOffset, imageLength); } } return data; } /** * Creates an immutable image using pixel data from the specified * region of a source image, transformed as specified. * * <p>The source image may be mutable or immutable. For immutable source * images, transparency information, if any, is copied to the new * image unchanged.</p> * * <p>On some devices, pre-transformed images may render more quickly * than images that are transformed on the fly using * <code>drawRegion</code>. * However, creating such images does consume additional heap space, * so this technique should be applied only to images whose rendering * speed is critical.</p> * * <p>The transform function used must be one of the following, as defined * in the {@link javax.microedition.lcdui.game.Sprite Sprite} class:<br> * * <code>Sprite.TRANS_NONE</code> - causes the specified image * region to be copied unchanged<br> * <code>Sprite.TRANS_ROT90</code> - causes the specified image * region to be rotated clockwise by 90 degrees.<br> * <code>Sprite.TRANS_ROT180</code> - causes the specified image * region to be rotated clockwise by 180 degrees.<br> * <code>Sprite.TRANS_ROT270</code> - causes the specified image * region to be rotated clockwise by 270 degrees.<br> * <code>Sprite.TRANS_MIRROR</code> - causes the specified image * region to be reflected about its vertical center.<br> * <code>Sprite.TRANS_MIRROR_ROT90</code> - causes the specified image * region to be reflected about its vertical center and then rotated * clockwise by 90 degrees.<br> * <code>Sprite.TRANS_MIRROR_ROT180</code> - causes the specified image * region to be reflected about its vertical center and then rotated * clockwise by 180 degrees.<br> * <code>Sprite.TRANS_MIRROR_ROT270</code> - causes the specified image * region to be reflected about its vertical center and then rotated * clockwise by 270 degrees.<br></p> * * <p> * The size of the returned image will be the size of the specified region * with the transform applied. For example, if the region is * <code>100 x 50</code> pixels and the transform is * <code>TRANS_ROT90</code>, the * returned image will be <code>50 x 100</code> pixels.</p> * * <p><strong>Note:</strong> If all of the following conditions * are met, this method may * simply return the source <code>Image</code> without creating a * new one:</p> * <ul> * <li>the source image is immutable;</li> * <li>the region represents the entire source image; and</li> * <li>the transform is <code>TRANS_NONE</code>.</li> * </ul> * * @param dataSource the source image data to be copied from * @param x the horizontal location of the region to be copied * @param y the vertical location of the region to be copied * @param width the width of the region to be copied * @param height the height of the region to be copied * @param transform the transform to be applied to the region * @return the new immutable image data * */ public ImageData createImmutableImageData(ImageData dataSource, int x, int y, int width, int height, int transform) { ImageData dataDest; if ((transform & Image.TRANSFORM_SWAP_AXIS) != 0x0) { dataDest = new ImageData(height, width, false); } else { dataDest = new ImageData(width, height, false); } // Copy native data from the source region try { createImmutableImageDataRegion(dataDest, dataSource, x, y, width, height, transform, dataSource.isMutable()); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { createImmutableImageDataRegion(dataDest, dataSource, x, y, width, height, transform, dataSource.isMutable()); } catch(OutOfMemoryError e2) { garbageCollectImages(true); createImmutableImageDataRegion(dataDest, dataSource, x, y, width, height, transform, dataSource.isMutable()); } } return dataDest; } /** * Creates an immutable image from decoded image data obtained from an * <code>InputStream</code>. This method blocks until all image data has * been read and decoded. After this method completes (whether by * returning or by throwing an exception) the stream is left open and its * current position is undefined. * * @param stream the name of the resource containing the image data * in one of the supported image formats * * @return the created image data * @throws java.io.IOException if an I/O error occurs, if the image data * cannot be loaded, or if the image data cannot be decoded * */ public ImageData createImmutableImageData(InputStream stream) throws IOException { ImageData data = new ImageData(); // width, height and native data will be set below try { getImageDataFromStream(data, stream); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { getImageDataFromStream(data, stream); } catch(OutOfMemoryError e2) { garbageCollectImages(true); getImageDataFromStream(data, stream); } } return data; } /** * Creates an immutable image from a sequence of ARGB values, specified * as <code>0xAARRGGBB</code>. * The ARGB data within the <code>rgb</code> array is arranged * horizontally from left to right within each row, * row by row from top to bottom. * If <code>processAlpha</code> is <code>true</code>, * the high-order byte specifies opacity; that is, * <code>0x00RRGGBB</code> specifies * a fully transparent pixel and <code>0xFFRRGGBB</code> specifies * a fully opaque * pixel. Intermediate alpha values specify semitransparency. If the * implementation does not support alpha blending for image rendering * operations, it must replace any semitransparent pixels with fully * transparent pixels. (See <a href="#alpha">Alpha Processing</a> * for further discussion.) If <code>processAlpha</code> is * <code>false</code>, the alpha values * are ignored and all pixels must be treated as fully opaque. * * <p>Consider <code>P(a,b)</code> to be the value of the pixel * located at column <code>a</code> and row <code>b</code> of the * Image, where rows and columns are numbered downward from the * top starting at zero, and columns are numbered rightward from * the left starting at zero. This operation can then be defined * as:</p> * * <TABLE BORDER="2"> * <TR> * <TD ROWSPAN="1" COLSPAN="1"> * <pre><code> * P(a, b) = rgb[a + b * width]; </code></pre> * </TD> * </TR> * </TABLE> * <p>for</p> * * <TABLE BORDER="2"> * <TR> * <TD ROWSPAN="1" COLSPAN="1"> * <pre><code> * 0 <= a < width * 0 <= b < height </code></pre> * </TD> * </TR> * </TABLE> * <p> </p> * * @param rgb an array of ARGB values that composes the image * @param width the width of the image * @param height the height of the image * @param processAlpha <code>true</code> if <code>rgb</code> * has an alpha channel, * <code>false</code> if all pixels are fully opaque * @return the created image data */ public ImageData createImmutableImageData(int rgb[], int width, int height, boolean processAlpha) { ImageData data = new ImageData(width, height, false); // create native image data below try { createImmutableImageDecodeRGBImage(data, rgb, width, height, processAlpha); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { createImmutableImageDecodeRGBImage(data, rgb, width, height, processAlpha); } catch(OutOfMemoryError e2) { garbageCollectImages(true); createImmutableImageDecodeRGBImage(data, rgb, width, height, processAlpha); } } return data; } /** * Create a immutable image from romized image data. * * @param imageDataArrayPtr native pointer to image data as Java int * @param imageDataArrayLength length of image data array * @return the created image data * @throws IllegalArgumentException if the id is invalid */ public ImageData createImmutableImageData(int imageDataArrayPtr, int imageDataArrayLength) { ImageData data = new ImageData(); // width, height and native image data will be set below if (!loadRomizedImage(data, imageDataArrayPtr, imageDataArrayLength)) { throw new IllegalArgumentException(); } return data; } /** * Load and create image data from cache. The real work is done in * the native function. * * @param data The ImageData object * @param resName Image resource name * @return true if image was loaded and created, false otherwise */ private boolean loadAndCreateImmutableImageDataFromCache(ImageData data, String resName) { try { return imageCache.loadAndCreateImmutableImageData(data, resName); } catch(OutOfMemoryError e) { garbageCollectImages(false); try { return imageCache.loadAndCreateImmutableImageData(data, resName); } catch(OutOfMemoryError e2) { garbageCollectImages(true); return imageCache.loadAndCreateImmutableImageData(data, resName); } } } /** * helper function called by the create functions above. * Upon return, the input stream will be closed. * * @param data the ImageData object * @param istream the name of the input stream containing image * data in a supported format * @throws IOException if there is an error with the stream */ private void getImageDataFromStream(ImageData data, InputStream istream) throws java.io.IOException { int blocksize = 4096; // the size of blocks to read and allocate /* * Allocate an array assuming available is correct. * Only reading an EOF is the real end of file * so allocate an extra byte to read the EOF into. * If available is incorrect, increase the buffer * size and keep reading. */ int l = istream.available(); byte[] buffer = new byte[l+1]; int length = 0; // TBD: Guard against an implementation with incorrect available while ((l = istream.read(buffer, length, buffer.length-length)) != -1) { length += l; if (length == buffer.length) { byte[] b = new byte[buffer.length + blocksize]; System.arraycopy(buffer, 0, b, 0, length); buffer = b; } } try { createImmutableImageDecodeImage(data, buffer, 0, length); } catch (IllegalArgumentException iae) { // Data cannot be not decoded throw new java.io.IOException(); } finally { istream.close(); } } /** * Create a mutable image data * * @param data The ImageData object * @param width The width of the new mutable image * @param height The height of the new mutable image */ private native void createMutableImageData(ImageData data, int width, int height); /** * Native function to create an immutable copy of an image data. * * @param dest The ImageData where to make a copy * @param source The Image to make a copy of, either mutable or immutable. */ private native void createImmutableImageDataCopy(ImageData dest, ImageData source); /** * Native function that creates an immutable image data from * a region of another image data, applying the given transform * * @param dataDest The ImageData to make a copy to * @param dataSource The ImageData to make a copy of * @param x The horizontal offset of the top left of the region to copy * @param y The vertical offset of the top left of the region to copy * @param width The width of the new Image * @param height The height of the new Image * @param transform The transformation to apply * @param isMutable True if the Image is mutable, false otherwise * */ private native void createImmutableImageDataRegion(ImageData dataDest, ImageData dataSource, int x, int y, int width, int height, int transform, boolean isMutable); /** * Native function to decode an ImageData from a byte array * * @param data The ImageData object * @param inputData The byte array image data * @param offset The start of the image data within the byte array * @param length The length of the image data in the byte array * @throws IllegalArgumentException if the data cannot be decoded */ private native void createImmutableImageDecodeImage(ImageData data, byte[] inputData, int offset, int length); /** * Native function to load an ImageData directly out of the rom image. * * @param data the ImageData object * @param imageDataArrayPtr native pointer to image data as Java int * @param imageDataArrayPtrLength length of image data array * @return true if the imaged data loading was successful, * otherwise it returns false */ private native boolean loadRomizedImage(ImageData data, int imageDataArrayPtr, int imageDataArrayPtrLength); /** * Native function to decode an ImageData from an array of RGB data * * @param data the ImageData object * @param inputData an array of ARGB values that composes * the image. * @param width the width of the image * @param height the height of the image * @param processAlpha true if rgb has an alpha channel, * false if all pixels are fully opaque */ private native void createImmutableImageDecodeRGBImage(ImageData data, int[] inputData, int width, int height, boolean processAlpha); /** * Garbage collected to free native resources from zombie images. * * @param doFullGC boolean indicating whether to do a full GC or only * request young generation GC. */ private static native void garbageCollectImages(boolean doFullGC); }