/* * * * Copyright 1990-2009 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License version * 2 only, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License version 2 for more details (a copy is * included at /legal/license.txt). * * You should have received a copy of the GNU General Public License * version 2 along with this work; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa * Clara, CA 95054 or visit www.sun.com if you need additional * information or have any questions. */ package com.sun.midp.lcdui; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.game.GameCanvas; import java.util.Hashtable; /** * A class that maps between DisplayAccess objects and Displayable, GameCanvas. * In future versions of the MIDP spec, GameCanvas may have been * moved to lcdui package, in which case this class isn't needed. */ public class GameMap { /** * The Displayable associated with the DisplayAccess */ static private Displayable displayable; /** * The DisplayAccess associated with the GameCanvas */ static private DisplayAccess displayAccess; /** * The GraphicsAccess tunnel instance handed out from * javax.microedition.lcdui package */ static private GraphicsAccess graphicsAccess; /** * The GameAccess tunnel instance handed out from * javax.microedition.lcdui.game package */ static private GameAccess gameAccess; /** * Lock to ensure synchronized access to the displayable */ static final private Object lock = new Object(); /** * Associates the given Displayable and DisplayAccess. This is a * one-way association. * * @param c The GameCanvas to store * @param d The DisplayAccess associated with the GameCanvas */ public static void registerDisplayAccess(Displayable c, DisplayAccess d) { synchronized (lock) { displayable = c; displayAccess = d; } } /** * Gets the DisplayAccess object for this Displayable. * @param c The Displayable to get the DisplayAccess for * @return DisplayAccess The DisplayAccess associated with the MIDlet */ public static DisplayAccess getDisplayAccess(Displayable c) { synchronized (lock) { if (c == displayable) { return displayAccess; } else { return null; } } } /** * Register given game package accessor instance * @param gameAccess implementation of the GameAccess interface */ public static void registerGameAccess(GameAccess gameAccess) { synchronized (lock) { GameMap.gameAccess = gameAccess; } } /** * Gets the GameCanvasLFImpl object for this GameCanvas. * @param c The GameCanvas to get the GameCanvasLFImpl for * @return GameCanvasLFImpl, or null if there is no accessor to game package */ public static GameCanvasLFImpl getGameCanvasImpl(GameCanvas c) { if (gameAccess != null) { return gameAccess.getGameCanvasLFImpl(c); } return null; } /** * Sets graphics accessor instance from javax.microedition.lcdui package * to use extended package-private Image and Graphics APIs * * @param graphicsAccess graphics accessor tunnel */ public static void registerGraphicsAccess(GraphicsAccess graphicsAccess) { synchronized (lock) { GameMap.graphicsAccess = graphicsAccess; } } /** * Gets GraphicsAccess instance needed to access extended * Image and Graphics APIs * * @return GraphicsAccess tunnel instance */ public static GraphicsAccess getGraphicsAccess() { synchronized (lock) { return graphicsAccess; } } }