/**
* <copyright>
* </copyright>
*
* $Id$
*/
package no.playtrd.v10.playtrd.util;
import java.util.Map;
import no.playtrd.v10.playtrd.*;
import org.eclipse.emf.common.notify.Adapter;
import org.eclipse.emf.common.notify.Notifier;
import org.eclipse.emf.common.notify.impl.AdapterFactoryImpl;
import org.eclipse.emf.ecore.EObject;
/**
* <!-- begin-user-doc -->
* The <b>Adapter Factory</b> for the model.
* It provides an adapter <code>createXXX</code> method for each class of the model.
* <!-- end-user-doc -->
* @see no.playtrd.v10.playtrd.PlaytrdPackage
* @generated
*/
public class PlaytrdAdapterFactory extends AdapterFactoryImpl {
/**
* The cached model package.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected static PlaytrdPackage modelPackage;
/**
* Creates an instance of the adapter factory.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
public PlaytrdAdapterFactory() {
if (modelPackage == null) {
modelPackage = PlaytrdPackage.eINSTANCE;
}
}
/**
* Returns whether this factory is applicable for the type of the object.
* <!-- begin-user-doc -->
* This implementation returns <code>true</code> if the object is either the model's package or is an instance object of the model.
* <!-- end-user-doc -->
* @return whether this factory is applicable for the type of the object.
* @generated
*/
@Override
public boolean isFactoryForType(Object object) {
if (object == modelPackage) {
return true;
}
if (object instanceof EObject) {
return ((EObject)object).eClass().getEPackage() == modelPackage;
}
return false;
}
/**
* The switch that delegates to the <code>createXXX</code> methods.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @generated
*/
protected PlaytrdSwitch<Adapter> modelSwitch =
new PlaytrdSwitch<Adapter>() {
@Override
public Adapter caseObjectPosition(ObjectPosition object) {
return createObjectPositionAdapter();
}
@Override
public Adapter casePlayer(Player object) {
return createPlayerAdapter();
}
@Override
public Adapter casePlaytrd(Playtrd object) {
return createPlaytrdAdapter();
}
@Override
public Adapter casePOI(POI object) {
return createPOIAdapter();
}
@Override
public Adapter caseRegion(Region object) {
return createRegionAdapter();
}
@Override
public <T extends PlayerState> Adapter caseGame(Game<T> object) {
return createGameAdapter();
}
@Override
public Adapter casePlayerState(PlayerState object) {
return createPlayerStateAdapter();
}
@Override
public Adapter caseCommunity(Community object) {
return createCommunityAdapter();
}
@Override
public Adapter casePositionService(PositionService object) {
return createPositionServiceAdapter();
}
@Override
public Adapter casePositioned(Positioned object) {
return createPositionedAdapter();
}
@Override
public Adapter caseMessageService(MessageService object) {
return createMessageServiceAdapter();
}
@Override
public Adapter casePlayerMessage(PlayerMessage object) {
return createPlayerMessageAdapter();
}
@Override
public Adapter caseService(Service object) {
return createServiceAdapter();
}
@Override
public Adapter caseScripted(Scripted object) {
return createScriptedAdapter();
}
@Override
public Adapter caseLocationService(LocationService object) {
return createLocationServiceAdapter();
}
@Override
public Adapter caseObjectLocation(ObjectLocation object) {
return createObjectLocationAdapter();
}
@Override
public Adapter caseItem(Item object) {
return createItemAdapter();
}
@Override
public Adapter caseWallet(Wallet object) {
return createWalletAdapter();
}
@Override
public Adapter caseStore(Store object) {
return createStoreAdapter();
}
@Override
public Adapter caseOwner(Owner object) {
return createOwnerAdapter();
}
@Override
public Adapter caseTrade(Trade object) {
return createTradeAdapter();
}
@Override
public Adapter caseMoneyValued(MoneyValued object) {
return createMoneyValuedAdapter();
}
@Override
public Adapter caseInventory(Inventory object) {
return createInventoryAdapter();
}
@Override
public Adapter caseProperties(Properties object) {
return createPropertiesAdapter();
}
@Override
public Adapter caseTagService(TagService object) {
return createTagServiceAdapter();
}
@Override
public Adapter caseTagData(TagData object) {
return createTagDataAdapter();
}
@Override
public Adapter caseTagEntry(Map.Entry<String, String> object) {
return createTagEntryAdapter();
}
@Override
public Adapter caseColocationService(ColocationService object) {
return createColocationServiceAdapter();
}
@Override
public Adapter caseObjectColocation(ObjectColocation object) {
return createObjectColocationAdapter();
}
@Override
public Adapter defaultCase(EObject object) {
return createEObjectAdapter();
}
};
/**
* Creates an adapter for the <code>target</code>.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param target the object to adapt.
* @return the adapter for the <code>target</code>.
* @generated
*/
@Override
public Adapter createAdapter(Notifier target) {
return modelSwitch.doSwitch((EObject)target);
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.ObjectPosition <em>Object Position</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.ObjectPosition
* @generated
*/
public Adapter createObjectPositionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Player <em>Player</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Player
* @generated
*/
public Adapter createPlayerAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Playtrd <em>Playtrd</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Playtrd
* @generated
*/
public Adapter createPlaytrdAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.POI <em>POI</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.POI
* @generated
*/
public Adapter createPOIAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Region <em>Region</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Region
* @generated
*/
public Adapter createRegionAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Game <em>Game</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Game
* @generated
*/
public Adapter createGameAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.PlayerState <em>Player State</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.PlayerState
* @generated
*/
public Adapter createPlayerStateAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Community <em>Community</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Community
* @generated
*/
public Adapter createCommunityAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.PositionService <em>Position Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.PositionService
* @generated
*/
public Adapter createPositionServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Positioned <em>Positioned</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Positioned
* @generated
*/
public Adapter createPositionedAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.MessageService <em>Message Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.MessageService
* @generated
*/
public Adapter createMessageServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.PlayerMessage <em>Player Message</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.PlayerMessage
* @generated
*/
public Adapter createPlayerMessageAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Service <em>Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Service
* @generated
*/
public Adapter createServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Scripted <em>Scripted</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Scripted
* @generated
*/
public Adapter createScriptedAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.LocationService <em>Location Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.LocationService
* @generated
*/
public Adapter createLocationServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.ObjectLocation <em>Object Location</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.ObjectLocation
* @generated
*/
public Adapter createObjectLocationAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Item <em>Item</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Item
* @generated
*/
public Adapter createItemAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Wallet <em>Wallet</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Wallet
* @generated
*/
public Adapter createWalletAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Store <em>Store</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Store
* @generated
*/
public Adapter createStoreAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Owner <em>Owner</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Owner
* @generated
*/
public Adapter createOwnerAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Trade <em>Trade</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Trade
* @generated
*/
public Adapter createTradeAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.MoneyValued <em>Money Valued</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.MoneyValued
* @generated
*/
public Adapter createMoneyValuedAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Inventory <em>Inventory</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Inventory
* @generated
*/
public Adapter createInventoryAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.Properties <em>Properties</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.Properties
* @generated
*/
public Adapter createPropertiesAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.TagService <em>Tag Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.TagService
* @generated
*/
public Adapter createTagServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.TagData <em>Tag Data</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.TagData
* @generated
*/
public Adapter createTagDataAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link java.util.Map.Entry <em>Tag Entry</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see java.util.Map.Entry
* @generated
*/
public Adapter createTagEntryAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.ColocationService <em>Colocation Service</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.ColocationService
* @generated
*/
public Adapter createColocationServiceAdapter() {
return null;
}
/**
* Creates a new adapter for an object of class '{@link no.playtrd.v10.playtrd.ObjectColocation <em>Object Colocation</em>}'.
* <!-- begin-user-doc -->
* This default implementation returns null so that we can easily ignore cases;
* it's useful to ignore a case when inheritance will catch all the cases anyway.
* <!-- end-user-doc -->
* @return the new adapter.
* @see no.playtrd.v10.playtrd.ObjectColocation
* @generated
*/
public Adapter createObjectColocationAdapter() {
return null;
}
/**
* Creates a new adapter for the default case.
* <!-- begin-user-doc -->
* This default implementation returns null.
* <!-- end-user-doc -->
* @return the new adapter.
* @generated
*/
public Adapter createEObjectAdapter() {
return null;
}
} //PlaytrdAdapterFactory