/**
* <copyright>
* </copyright>
*
* $Id$
*/
package no.playtrd.v10.playtrd;
import no.hal.scxml.scxmlxt.State;
import no.hal.scxml.scxmlxt.StateMachine;
import org.eclipse.emf.common.util.EList;
/**
* <!-- begin-user-doc -->
* A representation of the model object '<em><b>Game</b></em>'.
* <!-- end-user-doc -->
*
* <p>
* The following features are supported:
* <ul>
* <li>{@link no.playtrd.v10.playtrd.Game#getName <em>Name</em>}</li>
* <li>{@link no.playtrd.v10.playtrd.Game#getPlayers <em>Players</em>}</li>
* <li>{@link no.playtrd.v10.playtrd.Game#getStateMachine <em>State Machine</em>}</li>
* <li>{@link no.playtrd.v10.playtrd.Game#getCurrentStates <em>Current States</em>}</li>
* </ul>
* </p>
*
* @see no.playtrd.v10.playtrd.PlaytrdPackage#getGame()
* @model
* @generated
*/
public interface Game<T extends PlayerState> extends Scripted {
/**
* Returns the value of the '<em><b>Name</b></em>' attribute.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Name</em>' attribute isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Name</em>' attribute.
* @see #setName(String)
* @see no.playtrd.v10.playtrd.PlaytrdPackage#getGame_Name()
* @model
* @generated
*/
String getName();
/**
* Sets the value of the '{@link no.playtrd.v10.playtrd.Game#getName <em>Name</em>}' attribute.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>Name</em>' attribute.
* @see #getName()
* @generated
*/
void setName(String value);
/**
* Returns the value of the '<em><b>Players</b></em>' containment reference list.
* The list contents are of type {@link no.playtrd.v10.playtrd.PlayerState}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Players</em>' reference list isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Players</em>' containment reference list.
* @see no.playtrd.v10.playtrd.PlaytrdPackage#getGame_Players()
* @model containment="true"
* @generated
*/
EList<PlayerState> getPlayers();
/**
* Returns the value of the '<em><b>State Machine</b></em>' containment reference.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>State Machine</em>' containment reference isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>State Machine</em>' containment reference.
* @see #setStateMachine(StateMachine)
* @see no.playtrd.v10.playtrd.PlaytrdPackage#getGame_StateMachine()
* @model containment="true"
* @generated
*/
StateMachine getStateMachine();
/**
* Sets the value of the '{@link no.playtrd.v10.playtrd.Game#getStateMachine <em>State Machine</em>}' containment reference.
* <!-- begin-user-doc -->
* <!-- end-user-doc -->
* @param value the new value of the '<em>State Machine</em>' containment reference.
* @see #getStateMachine()
* @generated
*/
void setStateMachine(StateMachine value);
/**
* Returns the value of the '<em><b>Current States</b></em>' reference list.
* The list contents are of type {@link no.hal.scxml.scxmlxt.State}.
* <!-- begin-user-doc -->
* <p>
* If the meaning of the '<em>Current States</em>' reference list isn't clear,
* there really should be more of a description here...
* </p>
* <!-- end-user-doc -->
* @return the value of the '<em>Current States</em>' reference list.
* @see no.playtrd.v10.playtrd.PlaytrdPackage#getGame_CurrentStates()
* @model
* @generated
*/
EList<State> getCurrentStates();
} // Game