/*
* This program is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License, version 2.1 as published by the Free Software
* Foundation.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* program; if not, you can obtain a copy at http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
* or from the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* Copyright (c) 2001 - 2013 Object Refinery Ltd, Pentaho Corporation and Contributors.. All rights reserved.
*/
package org.pentaho.reporting.engine.classic.core.util;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;
/**
* A simple worker implementation. The worker executes a assigned workload and then sleeps until another workload is set
* or the worker is killed.
*
* @author Thomas Morgner
*/
public final class Worker extends Thread {
private static final Log logger = LogFactory.getLog( Worker.class );
private static final int STATE_IDLE = 0;
private static final int STATE_WORKING = 1;
private static final int STATE_DEAD = 2;
private final Object lock;
/**
* the worker's task.
*/
private Runnable workload;
/**
* a flag whether the worker should exit after the processing.
*/
private int state;
/**
* the time in milliseconds beween 2 checks for exit or work requests.
*/
private final int sleeptime;
/**
* Creates a new worker.
*
* @param sleeptime
* the time this worker sleeps until he checks for new work.
*/
public Worker( final int sleeptime ) {
this.lock = new Object();
this.sleeptime = sleeptime;
this.setDaemon( true );
start();
}
/**
* Creates a new worker with an default infinite idle timeout.
*/
public Worker() {
this( 0 );
}
/**
* Set the next workload for this worker.
*
* @param r
* the next workload for the worker.
* @throws IllegalStateException
* if the worker is not idle.
*/
public void setWorkload( final Runnable r ) {
synchronized ( lock ) {
if ( state == Worker.STATE_DEAD ) {
throw new IllegalStateException( "Thread is dead already." );
}
if ( workload != null ) {
throw new IllegalStateException( "This worker is not idle." );
}
workload = r;
lock.notifyAll();
}
}
/**
* Returns the workload object.
*
* @return the runnable executed by this worker thread.
*/
public synchronized Runnable getWorkload() {
return workload;
}
/**
* Kills the worker immediately. Awakens the worker if he's sleeping, so that the worker dies without delay.
*/
public void finish() {
synchronized ( lock ) {
if ( state == Worker.STATE_DEAD ) {
return;
}
state = Worker.STATE_DEAD;
try {
this.interrupt();
} catch ( SecurityException se ) {
// ignored
}
}
}
/**
* Checks whether this worker has some work to do.
*
* @return true, if this worker has no more work and is currently sleeping.
*/
public boolean isAvailable() {
synchronized ( lock ) {
return ( state == Worker.STATE_IDLE );
}
}
/**
* If a workload is set, process it. After the workload is processed, this worker starts to sleep until a new workload
* is set for the worker or the worker got the finish() request.
*/
public void run() {
while ( true ) {
final Runnable nextWorkLoad;
synchronized ( lock ) {
if ( workload != null ) {
state = Worker.STATE_WORKING;
nextWorkLoad = workload;
workload = null;
} else {
nextWorkLoad = null;
}
}
try {
if ( nextWorkLoad != null ) {
nextWorkLoad.run();
}
} catch ( Exception e ) {
Worker.logger.error( "Worker caught exception on run: ", e );
}
synchronized ( lock ) {
if ( state == Worker.STATE_DEAD ) {
synchronized ( this ) {
this.notifyAll();
}
return;
}
state = Worker.STATE_IDLE;
try {
// remove lock
lock.wait( sleeptime );
} catch ( InterruptedException ie ) {
// ignored
}
}
}
}
/**
* Checks whether this worker has received the signal to finish and die.
*
* @return true, if the worker should finish the work and end the thread.
*/
public boolean isFinish() {
synchronized ( lock ) {
return state == Worker.STATE_DEAD;
}
}
}