package de.swagner.paxbritannica.particlesystem; import com.badlogic.gdx.math.Vector2; public class Particle { float life; Vector2 position = new Vector2(); Vector2 velocity = new Vector2(); float scale; public Particle() { } public void setup(Vector2 position, Vector2 velocity, float life, float scale) { this.position.set(position); this.velocity.set(velocity); this.life = life; this.scale=scale; } }