package de.swagner.paxbritannica.particlesystem;
import com.badlogic.gdx.math.Vector2;
public class Particle {
float life;
Vector2 position = new Vector2();
Vector2 velocity = new Vector2();
float scale;
public Particle() {
}
public void setup(Vector2 position, Vector2 velocity, float life, float scale) {
this.position.set(position);
this.velocity.set(velocity);
this.life = life;
this.scale=scale;
}
}