package de.swagner.paxbritannica;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.math.Vector2;
public class Bullet extends Ship {
private float buffer = 500;
public float damage=0;
public float bulletSpeed = 0f;
public Bullet(int id, Vector2 position, Vector2 facing) {
super(id, position, facing);
}
@Override
public void draw(Batch batch) {
if(alive == false) return;
if( !Targeting.onScreen(collisionCenter,buffer)) {
alive = false;
} else if(velocity.len()<=5) {
alive = false;
GameInstance.getInstance().explosionParticles.addTinyExplosion(collisionCenter);
} else {
super.draw(batch);
}
}
}