package de.swagner.paxbritannica; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.math.Vector2; public class Bullet extends Ship { private float buffer = 500; public float damage=0; public float bulletSpeed = 0f; public Bullet(int id, Vector2 position, Vector2 facing) { super(id, position, facing); } @Override public void draw(Batch batch) { if(alive == false) return; if( !Targeting.onScreen(collisionCenter,buffer)) { alive = false; } else if(velocity.len()<=5) { alive = false; GameInstance.getInstance().explosionParticles.addTinyExplosion(collisionCenter); } else { super.draw(batch); } } }