/* * Open Source Physics software is free software as described near the bottom of this code file. * * For additional information and documentation on Open Source Physics please see: * <http://www.opensourcephysics.org/> */ package org.opensourcephysics.display3d.simple3d.utils; public class ConeUtils extends ShapeUtils { static public double[][][] createStandardCone(int nr, int nu, int nz, double angle1, double angle2, boolean top, boolean bottom, boolean left, boolean right, double height) { int totalN = nu*nz; if(bottom) { totalN += nr*nu; } if(!Double.isNaN(height)&&top) { totalN += nr*nu; } if(Math.abs(angle2-angle1)<360) { if(left) { totalN += nr*nz; } if(right) { totalN += nr*nz; } } double[][][] data = new double[totalN][4][3]; // Compute sines and cosines double[] cosu = new double[nu+1], sinu = new double[nu+1]; for(int u = 0; u<=nu; u++) { // compute sines and cosines double angle = ((nu-u)*angle1+u*angle2)*TO_RADIANS/nu; cosu[u] = Math.cos(angle)/2; // The /2 is because the element is centered sinu[u] = Math.sin(angle)/2; } // Now compute the tiles int tile = 0; double[] center = new double[] {-vectorz[0]/2, -vectorz[1]/2, -vectorz[2]/2}; { // Tiles along the z axis double N; if(Double.isNaN(height)) { N = nz; } else if(height==0) { N = Integer.MAX_VALUE; } else { N = nz/height; } double aux = 1.0/N; for(int j = 0; j<nz; j++) { for(int u = 0; u<nu; u++, tile++) { // This ordering is important for the computations below (see ref) for(int k = 0; k<3; k++) { data[tile][0][k] = center[k]+(cosu[u]*vectorx[k]+sinu[u]*vectory[k])*(N-j)/N+j*aux*vectorz[k]; data[tile][1][k] = center[k]+(cosu[u+1]*vectorx[k]+sinu[u+1]*vectory[k])*(N-j)/N+j*aux*vectorz[k]; data[tile][2][k] = center[k]+(cosu[u+1]*vectorx[k]+sinu[u+1]*vectory[k])*(N-j-1)/N+(j+1)*aux*vectorz[k]; data[tile][3][k] = center[k]+(cosu[u]*vectorx[k]+sinu[u]*vectory[k])*(N-j-1)/N+(j+1)*aux*vectorz[k]; } } } } if(bottom) { // Tiles at bottom //int ref = 0; // not used for(int u = 0; u<nu; u++) { for(int i = 0; i<nr; i++, tile++) { for(int k = 0; k<3; k++) { data[tile][0][k] = ((nr-i)*center[k]+i*data[u][0][k])/nr; // should be ref+u data[tile][1][k] = ((nr-i-1)*center[k]+(i+1)*data[u][0][k])/nr; // should be ref+u data[tile][2][k] = ((nr-i-1)*center[k]+(i+1)*data[u][1][k])/nr; // should be ref+u data[tile][3][k] = ((nr-i)*center[k]+i*data[u][1][k])/nr; // should be ref+u } } } } if(!Double.isNaN(height)&&top) { // Tiles at top int ref = nu*(nz-1); center[0] = vectorz[0]; center[1] = vectorz[1]; if(Double.isNaN(height)) { center[2] = vectorz[2]-0.5; } else { center[2] = height*vectorz[2]-0.5; } for(int u = 0; u<nu; u++) { for(int i = 0; i<nr; i++, tile++) { for(int k = 0; k<3; k++) { data[tile][0][k] = ((nr-i)*center[k]+i*data[ref+u][3][k])/nr; data[tile][1][k] = ((nr-i-1)*center[k]+(i+1)*data[ref+u][3][k])/nr; data[tile][2][k] = ((nr-i-1)*center[k]+(i+1)*data[ref+u][2][k])/nr; data[tile][3][k] = ((nr-i)*center[k]+i*data[ref+u][2][k])/nr; } } } } if(Math.abs(angle2-angle1)<360) { // No need to close left or right if the Cylinder is 'round' enough center[0] = -vectorz[0]/2; center[1] = -vectorz[1]/2; center[2] = -vectorz[2]/2; if(right) { // Tiles at right int ref = 0; double N; double[] nextCenter = new double[3]; if(Double.isNaN(height)) { N = nz; } else if(height==0) { N = Integer.MAX_VALUE; } else { N = nz/height; } double aux = 1.0/N; for(int j = 0; j<nz; j++, ref += nu) { center[0] = j*aux*vectorz[0]; center[1] = j*aux*vectorz[1]; center[2] = j*aux*vectorz[2]-0.5; nextCenter[0] = (j+1)*aux*vectorz[0]; nextCenter[1] = (j+1)*aux*vectorz[1]; nextCenter[2] = (j+1)*aux*vectorz[2]-0.5; for(int i = 0; i<nr; i++, tile++) { for(int k = 0; k<3; k++) { data[tile][0][k] = ((nr-i)*center[k]+i*data[ref][0][k])/nr; data[tile][1][k] = ((nr-i-1)*center[k]+(i+1)*data[ref][0][k])/nr; data[tile][2][k] = ((nr-i-1)*nextCenter[k]+(i+1)*data[ref][3][k])/nr; data[tile][3][k] = ((nr-i)*nextCenter[k]+i*data[ref][3][k])/nr; } } } } if(left) { // Tiles at left int ref = nu-1; double N; double[] nextCenter = new double[3]; if(Double.isNaN(height)) { N = nz; } else if(height==0) { N = Integer.MAX_VALUE; } else { N = nz/height; } double aux = 1.0/N; for(int j = 0; j<nz; j++, ref += nu) { center[0] = j*aux*vectorz[0]; center[1] = j*aux*vectorz[1]; center[2] = j*aux*vectorz[2]-0.5; nextCenter[0] = (j+1)*aux*vectorz[0]; nextCenter[1] = (j+1)*aux*vectorz[1]; nextCenter[2] = (j+1)*aux*vectorz[2]-0.5; for(int i = 0; i<nr; i++, tile++) { for(int k = 0; k<3; k++) { data[tile][0][k] = ((nr-i)*center[k]+i*data[ref][1][k])/nr; data[tile][1][k] = ((nr-i-1)*center[k]+(i+1)*data[ref][1][k])/nr; data[tile][2][k] = ((nr-i-1)*nextCenter[k]+(i+1)*data[ref][2][k])/nr; data[tile][3][k] = ((nr-i)*nextCenter[k]+i*data[ref][2][k])/nr; } } } } } return data; } } /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */