/* * Open Source Physics software is free software as described near the bottom of this code file. * * For additional information and documentation on Open Source Physics please see: * <http://www.opensourcephysics.org/> */ package org.opensourcephysics.display3d.simple3d; /** * <p>Title: Object3D class </p> * <p>Description: An Object3D is a minimal 3D graphical piece * that an Element can draw. The whole business consists is asking * each Element about its list of Object3D pieces, sorting them, and * finally draw them from back to front</p> * @author Francisco Esquembre * @version March 2005 */ class Object3D { private final Element element; private int index; private double distance = Double.NaN; /** * Gets the element that contains this Object3D * @return Element */ final Element getElement() { return this.element; } /** * Gets the reference number of this Object3D in its parent list of objects * @return int */ final int getIndex() { return this.index; } /** * Sets the reference number of this Object3D in its parent list of objects. * Only subclasses should use this. * @param _index */ protected final void setIndex(int _index) { this.index = _index; } /** * Sets the distance to this Object3D * This distance provides a criterion to determine the order in * which to draw all Objects3D in a DrawingPanel3D. * If Double.isNaN(distance), the Object3D will be ignored * by the panel. This can be used by Drawables3D to hide a given * Object3D. * This number is also used to modify the color of an object, so that * objects far away look darker and objects closer look brighter. * @param aDistance double */ final void setDistance(double aDistance) { this.distance = aDistance; } /** * Gets the distance to this Object3D * @return double * @see #setDistance() */ final double getDistance() { return this.distance; } /** * Constructor for this Object3D * @param _element The Element this Object3D is part of * @param _index An integer that identifies the object within the drawable */ public Object3D(Element _element, int _index) { this.element = _element; this.index = _index; this.distance = Double.NaN; } /** * A comparator class to be used by DrawingPanel3D to sort Object3D s */ static class Comparator3D implements java.util.Comparator<Object3D> { public int compare(Object3D o1, Object3D o2) { // try { if(o1.distance>o2.distance) { return -1; } else if(o1.distance<o2.distance) { return +1; } else { return 0; } // } catch (Exception _e) { return 0; } // Sometimes a NullPointerException happens } } } /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */