/* * Open Source Physics software is free software as described near the bottom of this code file. * * For additional information and documentation on Open Source Physics please see: * <http://www.opensourcephysics.org/> */ package org.opensourcephysics.display3d.simple3d; import java.awt.Color; import java.awt.Graphics2D; import org.opensourcephysics.controls.XML; import org.opensourcephysics.controls.XMLControl; import org.opensourcephysics.display3d.simple3d.utils.VectorAlgebra; /** * <p>Title: ElementSegment</p> * <p>Description: A Segment using the painter's algorithm</p> * @author Francisco Esquembre * @version March 2005 */ public class ElementSpring extends Element implements org.opensourcephysics.display3d.core.ElementSpring { // Configuration variables private double radius = 0.1; // Implementation variables private int loops = -1, pointsPerLoop = -1; // Make sure arrays are allocated private int segments = 0; private int aPoints[] = null, bPoints[] = null; private double points[][] = null; private double pixel[] = new double[3]; // The output for all projections private Object3D[] objects = null; // The Objects3D of this Element { // Initialization block getStyle().setResolution(new Resolution(8, 15, 1)); // the 1 is meaningless } // ------------------------------------- // New configuration methods // ------------------------------------- public void setRadius(double radius) { this.radius = radius; setElementChanged(true); } public double getRadius() { return this.radius; } // ------------------------------------- // Abstract part of Element or Parent methods overwritten // ------------------------------------- Object3D[] getObjects3D() { if(!isReallyVisible()) { return null; } if(hasChanged()) { computePoints(); projectPoints(); } else if(needsToProject()) { projectPoints(); } return objects; } void draw(Graphics2D _g2, int _index) { // Allow the panel to adjust color according to depth Color theColor = getDrawingPanel3D().projectColor(getRealStyle().getLineColor(), objects[_index].getDistance()); _g2.setColor(theColor); _g2.setStroke(getRealStyle().getLineStroke()); _g2.drawLine(aPoints[_index], bPoints[_index], aPoints[_index+1], bPoints[_index+1]); } void drawQuickly(Graphics2D _g2) { if(!isReallyVisible()) { return; } if(hasChanged()) { computePoints(); projectPoints(); } else if(needsToProject()) { projectPoints(); } _g2.setStroke(getRealStyle().getLineStroke()); _g2.setColor(getRealStyle().getLineColor()); _g2.drawPolyline(aPoints, bPoints, segments+1); } void getExtrema(double[] min, double[] max) { min[0] = 0; max[0] = 1; min[1] = 0; max[1] = 1; min[2] = 0; max[2] = 1; sizeAndToSpaceFrame(min); sizeAndToSpaceFrame(max); } // ------------------------------------- // Interaction // ------------------------------------- protected InteractionTarget getTargetHit(int x, int y) { if(!isReallyVisible()) { return null; } if(hasChanged()) { computePoints(); projectPoints(); } else if(needsToProject()) { projectPoints(); } if(targetPosition.isEnabled()&&(Math.abs(aPoints[0]-x)<SENSIBILITY)&&(Math.abs(bPoints[0]-y)<SENSIBILITY)) { return targetPosition; } if(targetSize.isEnabled()&&(Math.abs(aPoints[segments]-x)<SENSIBILITY)&&(Math.abs(bPoints[segments]-y)<SENSIBILITY)) { return targetSize; } return null; } // ------------------------------------- // Private methods // ------------------------------------- void projectPoints() { for(int i = 0; i<segments; i++) { getDrawingPanel3D().project(points[i], pixel); aPoints[i] = (int) pixel[0]; bPoints[i] = (int) pixel[1]; objects[i].setDistance(pixel[2]*getStyle().getDepthFactor()); // distance is given by the first point } getDrawingPanel3D().project(points[segments], pixel); aPoints[segments] = (int) pixel[0]; bPoints[segments] = (int) pixel[1]; setNeedToProject(false); } private void computePoints() { int theLoops = loops, thePPL = pointsPerLoop; org.opensourcephysics.display3d.core.Resolution res = getRealStyle().getResolution(); if(res!=null) { switch(res.getType()) { case org.opensourcephysics.display3d.core.Resolution.DIVISIONS : theLoops = Math.max(res.getN1(), 0); thePPL = Math.max(res.getN2(), 1); break; } } if((theLoops==loops)&&(thePPL==pointsPerLoop)) { // empty // No need to reallocate arrays } else { // Reallocate arrays loops = theLoops; pointsPerLoop = thePPL; segments = loops*pointsPerLoop+3; points = new double[segments+1][3]; aPoints = new int[segments+1]; bPoints = new int[segments+1]; objects = new Object3D[segments]; for(int i = 0; i<segments; i++) { objects[i] = new Object3D(this, i); } } double[] size = new double[] {getSizeX(), getSizeY(), getSizeZ()}; double[] u1 = VectorAlgebra.normalTo(size); double[] u2 = VectorAlgebra.normalize(VectorAlgebra.crossProduct(size, u1)); double delta = 2.0*Math.PI/pointsPerLoop; int pre = pointsPerLoop/2; for(int i = 0; i<=segments; i++) { int k; if(i<pre) { k = 0; } else if(i<pointsPerLoop) { k = i-pre; } else if(i>(segments-pre)) { k = 0; } else if(i>(segments-pointsPerLoop)) { k = segments-i-pre; } else { k = pre; } double angle = i*delta; double cos = Math.cos(angle), sin = Math.sin(angle); points[i][0] = i*getSizeX()/segments+k*radius*(cos*u1[0]+sin*u2[0])/pre; points[i][1] = i*getSizeY()/segments+k*radius*(cos*u1[1]+sin*u2[1])/pre; points[i][2] = i*getSizeZ()/segments+k*radius*(cos*u1[2]+sin*u2[2])/pre; toSpaceFrame(points[i]); // apply the transformation(s) } setElementChanged(false); } // ---------------------------------------------------- // XML loader // ---------------------------------------------------- /** * Returns an XML.ObjectLoader to save and load object data. * @return the XML.ObjectLoader */ public static XML.ObjectLoader getLoader() { return new Loader(); } static private class Loader extends org.opensourcephysics.display3d.core.ElementSpring.Loader { public Object createObject(XMLControl control) { return new ElementSpring(); } } } /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */