/* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * For additional information and documentation on Open Source Physics, * please see <http://www.opensourcephysics.org/>. */ package org.opensourcephysics.controls; import java.awt.Frame; import java.util.Collection; import org.opensourcephysics.display.GUIUtils; /** * AbstractSimulation is a template for SIP simulations. * * AbstractSimulation creates and manages an animation thread that * invokes the abstract "doStep()" method every 1/10 second. The doStep method is also called when * the stepAnimation button is pressed. * * Implement the doStep method to create a concrete simulation. * * @author Wolfgang Christian * @version 1.0 */ abstract public class AbstractSimulation extends AbstractAnimation implements Simulation { protected SimControl control; // shadows superclass field protected boolean showStepsPerDisplay = false; protected int stepsPerDisplay = 1; protected int stepCounter = 0; /** * Sets the Control for this model and initializes the control's values. * * @param control */ public void setControl(Control control) { if(control instanceof SimControl) { this.control = (SimControl) control; } else { this.control = new ShadowControl(control); } super.control = control; mainFrame = null; if(control!=null) { if(control instanceof MainFrame) { mainFrame = ((MainFrame) control).getMainFrame(); } control.setLockValues(true); resetAnimation(); control.setLockValues(false); if(control instanceof Frame) { ((Frame) control).pack(); } } } /** * Gets this simulation's control. * @return Control */ public Control getControl() { return control; } /** * Performs an action before executing one or more animation steps. */ public void startRunning() {} /** * Performs an action after executing one or more animation steps. */ public void stopRunning() {} /** * Invokes the simulation's start method and then starts the animation thread. * Simulations should not override this method. Override the start method to perform * custom actions just before a thread starts. * * @deprecated */ public void startAnimation() { if(showStepsPerDisplay) { stepsPerDisplay = control.getInt("steps per display"); //$NON-NLS-1$ } start(); startRunning(); super.startAnimation(); } /** * Starts the simulation thread. Unlike the startAnimation method cannot be overridden so it * is not deprecated. */ final public void startSimulation() { startAnimation(); } /** * Starts the simulation. * * Override this method to perform custom actions before the animation thread begins running. */ public void start() {} /** * Stops the animation thread and then invokes the simulations stop method.\ * Simulations should not override this method. They should override the stop method. * * @deprecated */ public void stopAnimation() { super.stopAnimation(); stopRunning(); stop(); } /** * Stops the simulation thread. This method cannot be overridden so it * is not deprecated. */ final public void stopSimulation() { stopAnimation(); } /** * Stops the simulation. * * Override this method to perform custom actions after the animation thread stops running. */ public void stop() {} /** * Steps the simulation. * * This method is final in order to insure that all AbsractSimulations invoke startRunning(), doStep(), stepCounter++ * and stopRunning() in the correct order. * */ public final void stepAnimation() { if(showStepsPerDisplay) { stepsPerDisplay = control.getInt("steps per display"); //$NON-NLS-1$ } startRunning(); super.stepAnimation(); stepCounter++; stopRunning(); org.opensourcephysics.display.GUIUtils.repaintAnimatedFrames(); } /** * Initializes the animation. * Simulations should invoke the initialize method. * * @deprecated */ public void initializeAnimation() { if(control==null) { return; // control can be null in applet mode so check for this } super.initializeAnimation(); initialize(); stepCounter = 0; } /** * Gets number of animation steps that have been performed since the last initializeAnimation. * * @return stepCounter */ public int getStepCounter() { return stepCounter; } /** * Initializes the simulation. * * Override this method to initialize a concrete simulation. */ public void initialize() {} /** * Resets the animation to its default condition. * Simulations should invoke the reset method. * * @deprecated */ public void resetAnimation() { if(control==null) { return; // control can be null in applet mode so check for this } super.resetAnimation(); stepsPerDisplay = 1; if(showStepsPerDisplay) { control.setAdjustableValue("steps per display", stepsPerDisplay); //$NON-NLS-1$ } reset(); } /** * Enables the steps per display variable in the control; * @param enable boolean */ public void enableStepsPerDisplay(boolean enable) { showStepsPerDisplay = enable; if(showStepsPerDisplay) { control.setAdjustableValue("steps per display", stepsPerDisplay); //$NON-NLS-1$ } else { control.removeParameter("steps per display"); //$NON-NLS-1$ } } /** * Sets the number of animation steps before animated drawing panels are rendered. * * The default steps per animation is 1. Increase this number if frequent rendering * causes slugish behavior. * * @param num int */ public void setStepsPerDisplay(int num) { stepsPerDisplay = Math.max(num, 1); if(showStepsPerDisplay) { control.setAdjustableValue("steps per display", stepsPerDisplay); //$NON-NLS-1$ } } /** * Gets the number of animation steps before animated drawing panels are rendered. * * @param num int */ public int getStepsPerDisplay() { return stepsPerDisplay; } /** * Resets the simulation to its default state. * * Override this method to set the simulation's parameters. */ public void reset() {} /** * Implementation of Runnable interface. DO NOT access this method directly. */ public void run() { GUIUtils.setAnimatedFrameIgnoreRepaint(true); // animated frames are updated by this thread so no need to repaint long sleepTime = delayTime; while(animationThread==Thread.currentThread()) { long currentTime = System.currentTimeMillis(); for(int i = 0; i<stepsPerDisplay; i++) { doStep(); stepCounter++; if(animationThread!=Thread.currentThread()) { break; // check for stop condition } Thread.yield(); // give other threads a chance to run if needed } org.opensourcephysics.display.GUIUtils.renderAnimatedFrames(); // adjust the sleep time to try and achieve a constant animation rate // some VMs will hang if sleep time is less than 10 sleepTime = Math.max(10, delayTime-(System.currentTimeMillis()-currentTime)); try { Thread.sleep(sleepTime); } catch(InterruptedException ie) {} } GUIUtils.setAnimatedFrameIgnoreRepaint(false); // animated frames are updated by this thread so no need to repaint } // Inner class that lets any control act as a SimControl. private class ShadowControl implements SimControl { Control control; // shadows AbstractSimulation field ShadowControl(Control control) { this.control = control; } public void setAdjustableValue(String name, boolean val) { control.setValue(name, val); } public void setAdjustableValue(String name, double val) { control.setValue(name, val); } public void setAdjustableValue(String name, int val) { control.setValue(name, val); } public void setAdjustableValue(String name, Object val) { control.setValue(name, val); } public void removeParameter(String name) { // not implemented } public void setLockValues(boolean lock) { control.setLockValues(lock); } public void setValue(String name, Object val) { control.setValue(name, val); } public void setValue(String name, double val) { control.setValue(name, val); } public void setValue(String name, int val) { control.setValue(name, val); } public void setValue(String name, boolean val) { control.setValue(name, val); } public int getInt(String name) { return control.getInt(name); } public double getDouble(String name) { return control.getDouble(name); } public Object getObject(String name) { return control.getObject(name); } public String getString(String name) { return control.getString(name); } public boolean getBoolean(String name) { return control.getBoolean(name); } public Collection<String> getPropertyNames() { return control.getPropertyNames(); } public void println(String s) { control.println(s); } public void println() { control.println(); } public void print(String s) { control.print(s); } public void clearMessages() { control.clearMessages(); } public void clearValues() { control.clearValues(); } public void calculationDone(String message) { control.calculationDone(message); } public void setParameterToFixed(String name, boolean fixed) { // not implemented } } /** * Returns an XML.ObjectLoader to save and load data for this object. * * @return the object loader */ public static XML.ObjectLoader getLoader() { return new OSPSimulationLoader(); } /** * Default XMLLoader to save and load data for Simulations. */ static class OSPSimulationLoader extends XMLLoader { /** * Performs the calculate method when a Calculation is loaded. * * @param control the control * @param obj the object */ public Object loadObject(XMLControl control, Object obj) { ((Simulation) obj).initializeAnimation(); return obj; } } } /* * Copyright (c) 2005 The Open Source Physics project * http://www.opensourcephysics.org */ /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */