/* * Open Source Physics software is free software as described near the bottom of this code file. * * For additional information and documentation on Open Source Physics please see: * <http://www.opensourcephysics.org/> */ package org.opensourcephysics.display3d.core; import org.opensourcephysics.controls.XMLControl; /** * <p>Title: ElementTrail</p> * Description:<p>A trail of 3D pixels on the screen.</p> * This object is often used to show the path of a moving object. * @author Francisco Esquembre * @version March 2005 */ public interface ElementTrail extends Element, org.opensourcephysics.display.Data { /** * Adds a new (x,y,z) point to the trail. * @param x double * @param y double * @param z double */ public void addPoint(double x, double y, double z); /** * Adds a new double[] point to the trail. * @param point double[] The array with the coordinates of the point. * If the length of the array is 2, the coordinates are asumed to be X * and Y (Z=0). If it is 3, then X, Y, and Z (as usual). */ public void addPoint(double[] point); /** * Starts a new (x,y,z) trail segment by moving to a new point * without drawing. (Equivalent to setting the connected flag * to false and adding one singlepoint, then setting the flag * back to true.) * @param x double * @param y double * @param z double */ public void moveToPoint(double x, double y, double z); /** * Sets the maximum number of points for the trail. * Once the maximum is reached, adding a new point will cause * remotion of the first one. This is useful to keep trails * down to a reasonable size, since very long trails can slow * down the rendering (in certain implementations). * If the value is 0 (the default) the trail grows forever * without discarding old points. * @param maximum int */ public void setMaximumPoints(int maximum); /** * Returns the maximum number of points allowed for the trail * @return int */ public int getMaximumPoints(); /** * Sets the connected flag. * Successive points are connected by a segment if this flag is true. * Each point is marked as a colored pixel if the trail is not connected. * Setting it temporarily to false helps create discontinuous trails. * @param connected boolean */ public void setConnected(boolean connected); /** * Gets the connected flag. * @see #setConnected(boolean) */ public boolean isConnected(); /** * Clears all points from the trail. */ public void clear(); /** * Sets the label of the X coordinate when the data is displayed in a table * @param _label */ public void setXLabel(String _label); /** * Sets the label of the Y coordinate when the data is displayed in a table * @param _label */ public void setYLabel(String _label); /** * Sets the label of the Z coordinate when the data is displayed in a table * @param _label */ public void setZLabel(String _label); /** * Sets a temporary point that is displayed as the last point of the trail * but is not meant to be a permanent part of the trail. The point can be changed * at will and even removed (by passing a null array as point), but if not null, * it is always drawn following the last effective point of the trail. * This is used by MultiTrail to implement the skip parameter. * @param point the double[3] data with the point. null if there is no such point * @param connected whether this point is connected to the previous one */ public void setGhostPoint(double[] point, boolean connected); // ---------------------------------------------------- // XML loader // ---------------------------------------------------- static abstract class Loader extends Element.Loader { public void saveObject(XMLControl control, Object obj) { super.saveObject(control, obj); ElementTrail element = (ElementTrail) obj; control.setValue("maximum", element.getMaximumPoints()); //$NON-NLS-1$ control.setValue("connected", element.isConnected()); //$NON-NLS-1$ // Don't save the points since loadObject will clear the trail } public Object loadObject(XMLControl control, Object obj) { super.loadObject(control, obj); ElementTrail element = (ElementTrail) obj; element.setMaximumPoints(control.getInt("maximum")); //$NON-NLS-1$ element.setConnected(control.getBoolean("connected")); //$NON-NLS-1$ // This implies element.clear() return obj; } } } /* * Open Source Physics software is free software; you can redistribute * it and/or modify it under the terms of the GNU General Public License (GPL) as * published by the Free Software Foundation; either version 2 of the License, * or(at your option) any later version. * Code that uses any portion of the code in the org.opensourcephysics package * or any subpackage (subdirectory) of this package must must also be be released * under the GNU GPL license. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston MA 02111-1307 USA * or view the license online at http://www.gnu.org/copyleft/gpl.html * * Copyright (c) 2007 The Open Source Physics project * http://www.opensourcephysics.org */