/* * OpenPixi - Open Particle-In-Cell (PIC) Simulator * Copyright (C) 2012 OpenPixi.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ package org.openpixi.pixi.ui.util; /** * Measures the frame rate for real-time display. */ public class FrameRateDetector { private long detectiondelay; private long lasttime; private long lastduration; private long durationsum; private long durationcount; private double framerate; /** * Measures the frame rate for real-time display. * @param detectiondelay minimum duration in milliseconds during which * the frame rate is measured */ public FrameRateDetector(long detectiondelay) { this.detectiondelay = detectiondelay; } /** * Call this method whenever the screen content is updated. */ public void update() { long currenttime = System.currentTimeMillis(); lastduration = currenttime - lasttime; lasttime = currenttime; durationsum += lastduration; durationcount++; if (durationsum > detectiondelay) { framerate = durationcount * 1000. / durationsum; durationsum = 0; durationcount = 0; } } /** * Obtain the calculated frame rate. */ public double getRate() { return framerate; } /** * Obtain the calculated frame rate as string. * If the rate is larger than 10, the integer part only is returned. * Below 10, the result is given to one significant digit. */ public String getRateString() { if (framerate >= 10) { return "" + ((int) framerate); } else { return "" + ((int) (10 * framerate)) / 10.; } } }