package org.openpixi.pixi.physics.collision.algorithms; import java.util.ArrayList; import org.openpixi.pixi.physics.collision.util.Pair; import org.openpixi.pixi.physics.force.Force; import org.openpixi.pixi.physics.particles.Particle; import org.openpixi.pixi.physics.solver.Solver; public class SimpleCollision extends CollisionAlgorithm{ public SimpleCollision() { super(); } private void doCollision(Particle p1, Particle p2) { //distance between the particles double distance = Math.sqrt((p1.getX() - p2.getX()) * (p1.getX() - p2.getX()) + (p1.getY() - p2.getY()) * (p1.getY() - p2.getY())); //finding the unit distance vector double dnX = (p1.getX() - p2.getX()) / distance; double dnY = (p1.getY() - p2.getY()) / distance; //finding the minimal distance if the ball are overlapping double minDistanceX = dnX * (p1.getRadius() + p2.getRadius() - distance); double minDistanceY = dnY * (p1.getRadius() + p2.getRadius() - distance); //moving the balls if they are overlapping (if not, the minimal distance is equal to zero) p1.setX(p1.getX() + minDistanceX * p2.getMass() / (p1.getMass() + p2.getMass())); p1.setY(p1.getY() + minDistanceY * p2.getMass() / (p1.getMass() + p2.getMass())); p2.setX(p2.getX() - minDistanceX * p1.getMass() / (p1.getMass() + p2.getMass())); p2.setY(p2.getY() - minDistanceY * p1.getMass() / (p1.getMass() + p2.getMass())); //defining variables for cleaner calculation double m21 = p2.getMass() / p1.getMass(); double x21 = p2.getX() - p1.getX(); double y21 = p2.getY() - p1.getY(); double vx21 = p2.getVx() - p1.getVx(); double vy21 = p2.getVy() - p1.getVy(); //avoiding dividing with zero double helpCoef = 1.0e-5 * Math.abs(y21); if(Math.abs(x21) < helpCoef) { if(x21 < 0) { helpCoef = - helpCoef; } x21 = helpCoef; } //doing the calculation double angle = y21 / x21; double dvx2 = -2 * (vx21 + angle * vy21) / ((1 + angle * angle) * (1 + m21)) ; p2.setVx(p2.getVx() + dvx2); p2.setVy(p2.getVy() + angle * dvx2); p1.setVx(p1.getVx() - m21 * dvx2); p1.setVy(p1.getVy() - angle * m21 * dvx2); } public void collide(ArrayList<Pair<Particle, Particle>> pairs, Force f, Solver s, double step) { for(int i = 0; i < pairs.size(); i++) { Particle p1 = (Particle) pairs.get(i).getFirst(); Particle p2 = (Particle) pairs.get(i).getSecond(); double distanceSquare = ((p1.getX() - p2.getX()) * (p1.getX() - p2.getX()) + (p1.getY() - p2.getY()) * (p1.getY() - p2.getY())); if(distanceSquare <= ((p1.getRadius() + p2.getRadius()) * (p1.getRadius() + p2.getRadius()))) { s.complete(p1, f, step); s.complete(p2, f, step); doCollision(p1, p2); s.prepare(p1, f, step); s.prepare(p2, f, step); } } } }