/* * MusicTag Copyright (C)2003,2004 * * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser * General Public License as published by the Free Software Foundation; either version 2.1 of the License, * or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along with this library; if not, * you can get a copy from http://www.opensource.org/licenses/lgpl-license.php or write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ package org.jaudiotagger.tag.id3.framebody; import org.jaudiotagger.tag.datatype.ByteArraySizeTerminated; import org.jaudiotagger.tag.datatype.DataTypes; import org.jaudiotagger.tag.id3.ID3v24Frames; /** * MPEG location lookup table frame. * <p/> * <p/> * To increase performance and accuracy of jumps within a MPEG * audio file, frames with timecodes in different locations in the file * might be useful. The ID3v2 frame includes references that the * software can use to calculate positions in the file. After the frame * header is a descriptor of how much the 'frame counter' should * increase for every reference. If this value is two then the first * reference points out the second frame, the 2nd reference the 4th * frame, the 3rd reference the 6th frame etc. In a similar way the * 'bytes between reference' and 'milliseconds between reference' points * out bytes and milliseconds respectively. * </p><p> * Each reference consists of two parts; a certain number of bits, as * defined in 'bits for bytes deviation', that describes the difference * between what is said in 'bytes between reference' and the reality and * a certain number of bits, as defined in 'bits for milliseconds * deviation', that describes the difference between what is said in * 'milliseconds between reference' and the reality. The number of bits * in every reference, i.e. 'bits for bytes deviation'+'bits for * milliseconds deviation', must be a multiple of four. There may only * be one "MLLT" frame in each tag. * </p><p><table border=0 width="70%"> * <tr><td colspan=2> <Header for 'Location lookup table', ID: "MLLT"></td></tr> * <tr><td nowrap>MPEG frames between reference</td><td width="80%">$xx xx</td></tr> * <tr><td>Bytes between reference</td><td>$xx xx xx</td></tr> * <tr><td>Milliseconds between reference</td><td>$xx xx xx</td></tr> * <tr><td>Bits for bytes deviation</td><td>$xx</td></tr> * <tr><td>Bits for milliseconds dev.</td><td>$xx</td></tr> * </table></p><p> * Then for every reference the following data is included; * </p><p><table border=0 width="70%"> * <tr><td>Deviation in bytes</td><td width="80%">%xxx....</td></tr> * <tr><td>Deviation in milliseconds</td><td>%xxx....</td></tr> * </table></p> * <p/> * <p>For more details, please refer to the ID3 specifications: * <ul> * <li><a href="http://www.id3.org/id3v2.3.0.txt">ID3 v2.3.0 Spec</a> * </ul> * * @author : Paul Taylor * @author : Eric Farng * @version $Id: FrameBodyMLLT.java 520 2008-01-01 15:16:38Z paultaylor $ */ public class FrameBodyMLLT extends AbstractID3v2FrameBody implements ID3v24FrameBody, ID3v23FrameBody { /** * Creates a new FrameBodyMLLT datatype. */ public FrameBodyMLLT() { } public FrameBodyMLLT(FrameBodyMLLT body) { super(body); } /** * The ID3v2 frame identifier * * @return the ID3v2 frame identifier for this frame type */ public String getIdentifier() { return ID3v24Frames.FRAME_ID_MPEG_LOCATION_LOOKUP_TABLE; } /** * TODO:proper mapping */ protected void setupObjectList() { objectList.add(new ByteArraySizeTerminated(DataTypes.OBJ_DATA, this)); } }