/* * This file is part of Spoutcraft (http://wiki.getspout.org/). * * Spoutcraft is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Spoutcraft is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spout.packet; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import org.getspout.spout.gui.ScreenType; import net.minecraft.src.*; public class PacketKeyPress implements SpoutPacket{ public boolean pressDown; public byte key; public byte settingKeys[] = new byte[10]; public int screenType = -1; public PacketKeyPress(){ } public PacketKeyPress(byte key, boolean pressDown, MovementInputFromOptions input) { this.key = key; this.pressDown = pressDown; this.settingKeys[0] = (byte)input.gameSettings.keyBindForward.keyCode; this.settingKeys[1] = (byte)input.gameSettings.keyBindLeft.keyCode; this.settingKeys[2] = (byte)input.gameSettings.keyBindBack.keyCode; this.settingKeys[3] = (byte)input.gameSettings.keyBindRight.keyCode; this.settingKeys[4] = (byte)input.gameSettings.keyBindJump.keyCode; this.settingKeys[5] = (byte)input.gameSettings.keyBindInventory.keyCode; this.settingKeys[6] = (byte)input.gameSettings.keyBindDrop.keyCode; this.settingKeys[7] = (byte)input.gameSettings.keyBindChat.keyCode; this.settingKeys[8] = (byte)input.gameSettings.keyBindToggleFog.keyCode; this.settingKeys[9] = (byte)input.gameSettings.keyBindSneak.keyCode; } public PacketKeyPress(byte key, boolean pressDown, MovementInputFromOptions input, ScreenType type) { this.key = key; this.pressDown = pressDown; this.settingKeys[0] = (byte)input.gameSettings.keyBindForward.keyCode; this.settingKeys[1] = (byte)input.gameSettings.keyBindLeft.keyCode; this.settingKeys[2] = (byte)input.gameSettings.keyBindBack.keyCode; this.settingKeys[3] = (byte)input.gameSettings.keyBindRight.keyCode; this.settingKeys[4] = (byte)input.gameSettings.keyBindJump.keyCode; this.settingKeys[5] = (byte)input.gameSettings.keyBindInventory.keyCode; this.settingKeys[6] = (byte)input.gameSettings.keyBindDrop.keyCode; this.settingKeys[7] = (byte)input.gameSettings.keyBindChat.keyCode; this.settingKeys[8] = (byte)input.gameSettings.keyBindToggleFog.keyCode; this.settingKeys[9] = (byte)input.gameSettings.keyBindSneak.keyCode; this.screenType = type.getCode(); } public void readData(DataInputStream datainputstream) throws IOException { this.key = datainputstream.readByte(); this.pressDown = datainputstream.readBoolean(); this.screenType = datainputstream.readInt(); for (int i = 0; i < 10; i++) { this.settingKeys[i] = datainputstream.readByte(); } } public void writeData(DataOutputStream dataoutputstream) throws IOException { dataoutputstream.writeByte(this.key); dataoutputstream.writeBoolean(this.pressDown); dataoutputstream.writeInt(this.screenType); for (int i = 0; i < 10; i++) { dataoutputstream.writeByte(this.settingKeys[i]); } } public void run(int id) { } public int getNumBytes() { return 1 + 1 + 4 + 10; } @Override public PacketType getPacketType() { return PacketType.PacketKeyPress; } @Override public int getVersion() { return 0; } @Override public void failure(int playerId) { } }