/* * This file is part of Spoutcraft (http://wiki.getspout.org/). * * Spoutcraft is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Spoutcraft is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spout.gui; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.util.UUID; import net.minecraft.client.Minecraft; import net.minecraft.src.Gui; import net.minecraft.src.GuiIngame; public class HealthBar extends GenericWidget { private int icons = 10; private int iconOffset = 8; private float dangerPercent = 20f; public HealthBar() { super(); setX(427 / 2 - 91); //122 setY(208); setAnchor(WidgetAnchor.BOTTOM_CENTER); } @Override public int getNumBytes() { return super.getNumBytes() + 12; } @Override public void readData(DataInputStream input) throws IOException { super.readData(input); setMaxNumHearts(input.readInt()); setIconOffset(input.readInt()); setDangerPercent(input.readFloat()); } @Override public void writeData(DataOutputStream output) throws IOException { super.writeData(output); output.writeInt(getMaxNumHearts()); output.writeInt(getIconOffset()); output.writeFloat(getDangerPercent()); } public WidgetType getType() { return WidgetType.HealthBar; } @Override public UUID getId() { return new UUID(0, 4); } @Override public double getScreenX() { double mid = getScreen() != null ? getScreen().getWidth() / 2 : 427 / 2D; double diff = super.getScreenX() - mid - 31; return getScreen() != null ? getScreen().getWidth() / 2D - diff : this.getX(); } @Override public double getScreenY() { int diff = (int) (240 - this.getY()); return getScreen() != null ? getScreen().getHeight() - diff : this.getY(); } public void render() { int health = Minecraft.theMinecraft.thePlayer.health; boolean whiteOutlinedHearts = Minecraft.theMinecraft.thePlayer.heartsLife / 3 % 2 == 1; if(Minecraft.theMinecraft.thePlayer.heartsLife < 10) { whiteOutlinedHearts = false; } float healthPercent = health / 0.2f; int y = (int)getScreenY(); if (healthPercent <= getDangerPercent()) { y += GuiIngame.rand.nextInt(2); } float healthPercentPerIcon = 100f / getMaxNumHearts(); if (isVisible() && getMaxNumHearts() > 0) { for (int icon = 0; icon < getMaxNumHearts(); ++icon) { boolean full = (icon + 1) * healthPercentPerIcon <= healthPercent; boolean half = (icon + 1) * healthPercentPerIcon < healthPercent + healthPercentPerIcon; int x = (int)getScreenX() + icon * getIconOffset(); Gui.drawStaticTexturedModalRect(x, y, 16 + (whiteOutlinedHearts ? 1 : 0) * 9, 0, 9, 9, 0f); if (whiteOutlinedHearts) { if (full) { Gui.drawStaticTexturedModalRect(x, y, 70, 0, 9, 9, 0f); } else if (half) { Gui.drawStaticTexturedModalRect(x, y, 79, 0, 9, 9, 0f); } } if (full) { Gui.drawStaticTexturedModalRect(x, y, 52, 0, 9, 9, 0f); } else if (half) { Gui.drawStaticTexturedModalRect(x, y, 61, 0, 9, 9, 0f); } } } } /** * Gets the maximum number of hearts displayed on the HUD. * * Health is scaled to fit the number of hearts appropriately. * @return hearts displayed */ public int getMaxNumHearts() { return icons; } /** * Sets the maximum number of hearts displayed on the HUD. * * Health is scaled to fit the number of hearts appropriately. * @param hearts to display * @return this */ public HealthBar setMaxNumHearts(int hearts) { this.icons = hearts; return this; } /** * Gets the number of pixels each heart is offset when drawing the next heart. * @return pixel offset */ public int getIconOffset() { return iconOffset; } /** * Sets the number of pixels each heart is offset when drawing the next heart. * @param offset when drawing hearts * @return this */ public HealthBar setIconOffset(int offset) { iconOffset = offset; return this; } /** * Gets the percent of health a player needs to fall to or below in order for the hearts to begin blinking. * * Valid percents are between zero and one hundred, inclusive. * @return danger percent */ public float getDangerPercent() { return dangerPercent; } /** * Sets the percent of health a player needs to fall to or below in order for the hearts to begin blinking. * * Valid percents are between zero and one hundred, inclusive. * @param percent * @return this */ public HealthBar setDangerPercent(float percent) { dangerPercent = percent; return this; } @Override public int getVersion() { return super.getVersion() + 1; } }