/*
* This file is part of Spoutcraft (http://wiki.getspout.org/).
*
* Spoutcraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Spoutcraft is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spout.gui;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.UUID;
import net.minecraft.client.Minecraft;
import net.minecraft.src.Gui;
import net.minecraft.src.GuiIngame;
public class HealthBar extends GenericWidget {
private int icons = 10;
private int iconOffset = 8;
private float dangerPercent = 20f;
public HealthBar() {
super();
setX(427 / 2 - 91); //122
setY(208);
setAnchor(WidgetAnchor.BOTTOM_CENTER);
}
@Override
public int getNumBytes() {
return super.getNumBytes() + 12;
}
@Override
public void readData(DataInputStream input) throws IOException {
super.readData(input);
setMaxNumHearts(input.readInt());
setIconOffset(input.readInt());
setDangerPercent(input.readFloat());
}
@Override
public void writeData(DataOutputStream output) throws IOException {
super.writeData(output);
output.writeInt(getMaxNumHearts());
output.writeInt(getIconOffset());
output.writeFloat(getDangerPercent());
}
public WidgetType getType() {
return WidgetType.HealthBar;
}
@Override
public UUID getId() {
return new UUID(0, 4);
}
@Override
public double getScreenX() {
double mid = getScreen() != null ? getScreen().getWidth() / 2 : 427 / 2D;
double diff = super.getScreenX() - mid - 31;
return getScreen() != null ? getScreen().getWidth() / 2D - diff : this.getX();
}
@Override
public double getScreenY() {
int diff = (int) (240 - this.getY());
return getScreen() != null ? getScreen().getHeight() - diff : this.getY();
}
public void render() {
int health = Minecraft.theMinecraft.thePlayer.health;
boolean whiteOutlinedHearts = Minecraft.theMinecraft.thePlayer.heartsLife / 3 % 2 == 1;
if(Minecraft.theMinecraft.thePlayer.heartsLife < 10) {
whiteOutlinedHearts = false;
}
float healthPercent = health / 0.2f;
int y = (int)getScreenY();
if (healthPercent <= getDangerPercent()) {
y += GuiIngame.rand.nextInt(2);
}
float healthPercentPerIcon = 100f / getMaxNumHearts();
if (isVisible() && getMaxNumHearts() > 0) {
for (int icon = 0; icon < getMaxNumHearts(); ++icon) {
boolean full = (icon + 1) * healthPercentPerIcon <= healthPercent;
boolean half = (icon + 1) * healthPercentPerIcon < healthPercent + healthPercentPerIcon;
int x = (int)getScreenX() + icon * getIconOffset();
Gui.drawStaticTexturedModalRect(x, y, 16 + (whiteOutlinedHearts ? 1 : 0) * 9, 0, 9, 9, 0f);
if (whiteOutlinedHearts) {
if (full) {
Gui.drawStaticTexturedModalRect(x, y, 70, 0, 9, 9, 0f);
}
else if (half) {
Gui.drawStaticTexturedModalRect(x, y, 79, 0, 9, 9, 0f);
}
}
if (full) {
Gui.drawStaticTexturedModalRect(x, y, 52, 0, 9, 9, 0f);
}
else if (half) {
Gui.drawStaticTexturedModalRect(x, y, 61, 0, 9, 9, 0f);
}
}
}
}
/**
* Gets the maximum number of hearts displayed on the HUD.
*
* Health is scaled to fit the number of hearts appropriately.
* @return hearts displayed
*/
public int getMaxNumHearts() {
return icons;
}
/**
* Sets the maximum number of hearts displayed on the HUD.
*
* Health is scaled to fit the number of hearts appropriately.
* @param hearts to display
* @return this
*/
public HealthBar setMaxNumHearts(int hearts) {
this.icons = hearts;
return this;
}
/**
* Gets the number of pixels each heart is offset when drawing the next heart.
* @return pixel offset
*/
public int getIconOffset() {
return iconOffset;
}
/**
* Sets the number of pixels each heart is offset when drawing the next heart.
* @param offset when drawing hearts
* @return this
*/
public HealthBar setIconOffset(int offset) {
iconOffset = offset;
return this;
}
/**
* Gets the percent of health a player needs to fall to or below in order for the hearts to begin blinking.
*
* Valid percents are between zero and one hundred, inclusive.
* @return danger percent
*/
public float getDangerPercent() {
return dangerPercent;
}
/**
* Sets the percent of health a player needs to fall to or below in order for the hearts to begin blinking.
*
* Valid percents are between zero and one hundred, inclusive.
* @param percent
* @return this
*/
public HealthBar setDangerPercent(float percent) {
dangerPercent = percent;
return this;
}
@Override
public int getVersion() {
return super.getVersion() + 1;
}
}