/* * This file is part of Spoutcraft (http://wiki.getspout.org/). * * Spoutcraft is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Spoutcraft is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.getspout.spout.gui; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.util.UUID; import net.minecraft.client.Minecraft; import net.minecraft.src.Gui; public class ArmorBar extends GenericWidget { private int icons = 10; private boolean alwaysVisible = false; private int iconOffset = 8; String fullArmorUrl = null; org.newdawn.slick.opengl.Texture fullArmortexture = null; String halfArmorUrl = null; org.newdawn.slick.opengl.Texture halfArmortexture = null; String emptyArmorUrl = null; org.newdawn.slick.opengl.Texture emptyArmortexture = null; public ArmorBar() { super(); setX(427 / 2 + 82); //295 setY(208); setAnchor(WidgetAnchor.BOTTOM_CENTER); } @Override public int getNumBytes() { return super.getNumBytes() + 9; } @Override public void readData(DataInputStream input) throws IOException { super.readData(input); setMaxNumShields(input.readInt()); setAlwaysVisible(input.readBoolean()); setIconOffset(input.readInt()); } @Override public void writeData(DataOutputStream output) throws IOException { super.writeData(output); output.writeInt(getMaxNumShields()); output.writeBoolean(isAlwaysVisible()); output.writeInt(getIconOffset()); } public WidgetType getType() { return WidgetType.ArmorBar; } @Override public double getScreenX() { double mid = getScreen() != null ? getScreen().getWidth() / 2 : 427 / 2D; double diff = super.getScreenX() - mid - 376; return getScreen() != null ? getScreen().getWidth() / 2D - diff : this.getX(); } @Override public double getScreenY() { int diff = (int) (240 - this.getY()); return getScreen() != null ? getScreen().getHeight() - diff : this.getY(); } public UUID getId() { return new UUID(0, 0); } /** * Gets the maximum number of shields displayed on the HUD. * * Armor is scaled to fit the number of shields appropriately. * @return shields displayed */ public int getMaxNumShields() { return icons; } /** * Sets the maximum number of shields displayed on the HUD. * * Armor is scaled to fit the number of shields appropriately. * @param shields to display * @return this */ public ArmorBar setMaxNumShields(int icons) { this.icons = icons; return this; } /** * True if the armor bar will appear even when the player has no armor equipped. * @return always visible */ public boolean isAlwaysVisible() { return alwaysVisible; } /** * Forces the armor bar to appear, even when the player has no armor equipped. * @param visible * @return this */ public ArmorBar setAlwaysVisible(boolean visible) { alwaysVisible = visible; return this; } /** * Gets the number of pixels each shield is offset when drawing the next shield. * @return pixel offset */ public int getIconOffset() { return iconOffset; } /** * Sets the number of pixels each shield is offset when drawing the next shield. * @param offset when drawing shields * @return this */ public ArmorBar setIconOffset(int offset) { iconOffset = offset; return this; } //My failed attempt to get custom textures for the shields - afforess 21/8/11 /* public String getFullArmorUrl() { return fullArmorUrl; } public ArmorBar setFullArmorUrl(String url) { if (getFullArmorUrl() != null) { fullArmortexture = null; } this.fullArmorUrl = url; if (getFullArmorUrl() != null) { CustomTextureManager.downloadTexture(url); } return this; } public int getFullArmorTextureId() { if (getFullArmorUrl() == null) { return -1; } String path = CustomTextureManager.getTextureFromUrl(getFullArmorUrl()); if (path == null) { return -1; } if (fullArmortexture == null) { fullArmortexture = CustomTextureManager.getTextureFromPath(path); if (fullArmortexture == null) { return -1; } } return fullArmortexture.getTextureID(); } public String getHalfArmorUrl() { return halfArmorUrl; } public ArmorBar setHalfArmorUrl(String url){ if (getHalfArmorUrl() != null) { halfArmortexture = null; } this.halfArmorUrl = url; if (getHalfArmorUrl() != null) { CustomTextureManager.downloadTexture(url); } return this; } public int getHalfArmorTextureId() { if (getHalfArmorUrl() == null) { return -1; } String path = CustomTextureManager.getTextureFromUrl(getHalfArmorUrl()); if (path == null) { return -1; } if (halfArmortexture == null) { halfArmortexture = CustomTextureManager.getTextureFromPath(path); if (halfArmortexture == null) { return -1; } } return halfArmortexture.getTextureID(); } public String getEmptyArmorUrl() { return emptyArmorUrl; } public ArmorBar setEmptyArmorUrl(String url) { if (getEmptyArmorUrl() != null) { emptyArmortexture = null; } this.emptyArmorUrl = url; if (getEmptyArmorUrl() != null) { CustomTextureManager.downloadTexture(url); } return this; } public int getEmptyArmorTextureId() { if (getEmptyArmorUrl() == null) { return -1; } String path = CustomTextureManager.getTextureFromUrl(getEmptyArmorUrl()); if (path == null) { return -1; } if (emptyArmortexture == null) { emptyArmortexture = CustomTextureManager.getTextureFromPath(path); if (emptyArmortexture == null) { return -1; } } return emptyArmortexture.getTextureID(); } */ @Override public void render() { float armorPercent = Minecraft.theMinecraft.thePlayer.getPlayerArmorValue() / 0.2f; if (isVisible() && getMaxNumShields() > 0) { int y = (int)getScreenY(); float armorPercentPerIcon = 100f / getMaxNumShields(); for (int icon = 0; icon < getMaxNumShields(); icon++) { if (armorPercent > 0 || isAlwaysVisible()) { int x = (int)getScreenX() - icon * getIconOffset(); boolean full = (icon + 1) * armorPercentPerIcon <= armorPercent; boolean half = (icon + 1) * armorPercentPerIcon < armorPercent + armorPercentPerIcon; if (full) { //white armor (filled in) Gui.drawStaticTexturedModalRect(x, y, 34, 9, 9, 9, 0f); } else if (half) { //half filled in Gui.drawStaticTexturedModalRect(x, y, 25, 9, 9, 9, 0f); } else { Gui.drawStaticTexturedModalRect(x, y, 16, 9, 9, 9, 0f); } } } } } @Override public int getVersion() { return super.getVersion() + 1; } }