/*
* This file is part of Spoutcraft (http://wiki.getspout.org/).
*
* Spoutcraft is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Spoutcraft is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.getspout.spout.gui;
import net.minecraft.src.*;
public class RenderItemCustom extends RenderItem{
@SuppressWarnings("unused")
private double width, height, depth;
public RenderItemCustom() {
super();
width = height = depth = 1;
}
public void setScale(double width, double height, double depth) {
this.width = width;
this.height = height;
this.depth = depth;
}
@Override
public void renderTexturedQuad(int var1, int var2, int var3, int var4, int var5, int var6) {
float var7 = 0.0F;
float var8 = 0.00390625F;
float var9 = 0.00390625F;
Tessellator var10 = Tessellator.instance;
var10.startDrawingQuads();
var10.addVertexWithUV(var1, (var2 + var6) * height, var7, (float)(var3 * var8), (float)((var4 + var6) * var9));
var10.addVertexWithUV((var1 + var5) * height, (var2 + var6) * width, var7, (float)((var3 + var5) * var8), (float)((var4 + var6) * var9));
var10.addVertexWithUV((var1 + var5) * height, var2, var7, (float)((var3 + var5) * var8), (float)(var4* var9));
var10.addVertexWithUV(var1, var2, var7, (float)(var3 * var8), (float)(var4 * var9));
var10.draw();
}
}