/*
* Copyright (c) 2009, 2011, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package com.sun.c1x.ir;
import com.sun.c1x.value.*;
import com.sun.cri.ci.*;
/**
* The {@code StateSplit} class is the abstract base class of all instructions
* that store an immutable copy of the frame state.
*/
public abstract class StateSplit extends Instruction {
/**
* Sentinel denoting an explicitly cleared state.
*/
private static final FrameState CLEARED_STATE = new MutableFrameState(null, -5, 0, 0);
private FrameState stateBefore;
/**
* Creates a new state split with the specified value type.
* @param kind the type of the value that this instruction produces
*/
public StateSplit(CiKind kind, FrameState stateBefore) {
super(kind);
this.stateBefore = stateBefore;
}
/**
* Determines if the state for this instruction has explicitly
* been cleared (as opposed to never initialized). Once explicitly
* cleared, an instruction must not have it state (re)set.
*/
public boolean isStateCleared() {
return stateBefore == CLEARED_STATE;
}
/**
* Clears the state for this instruction. Once explicitly
* cleared, an instruction must not have it state (re)set.
*/
protected void clearState() {
stateBefore = CLEARED_STATE;
}
/**
* Records the state of this instruction before it is executed.
*
* @param stateBefore the state
*/
public final void setStateBefore(FrameState stateBefore) {
assert this.stateBefore == null;
this.stateBefore = stateBefore;
}
/**
* Gets the state for this instruction.
* @return the state
*/
@Override
public final FrameState stateBefore() {
return stateBefore == CLEARED_STATE ? null : stateBefore;
}
}