package org.ege.gl;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
public class AmbientLight {
private final float[] color = {
0.2f,0.2f,0.2f,0.2f
};
public void setColor(float r,float g,float b,float a){
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
}
public void setColor(Color colo){
color[0] = colo.r;
color[1] = colo.g;
color[2] = colo.b;
color[3] = colo.a;
}
public void enable(GL10 gl){
gl.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, color, 0);
}
public void enable(){
Gdx.gl10.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, color,0);
}
}