package org.ege.gl; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL10; public class AmbientLight { private final float[] color = { 0.2f,0.2f,0.2f,0.2f }; public void setColor(float r,float g,float b,float a){ color[0] = r; color[1] = g; color[2] = b; color[3] = a; } public void setColor(Color colo){ color[0] = colo.r; color[1] = colo.g; color[2] = colo.b; color[3] = colo.a; } public void enable(GL10 gl){ gl.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, color, 0); } public void enable(){ Gdx.gl10.glLightModelfv(GL10.GL_LIGHT_MODEL_AMBIENT, color,0); } }