/** * This file is part of JSkat. * * JSkat is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JSkat is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JSkat. If not, see <http://www.gnu.org/licenses/>. */ package org.jskat.gui.swing.table; import java.util.List; import javax.swing.ActionMap; import javax.swing.JButton; import javax.swing.JPanel; import org.jskat.data.GameSummary; import org.jskat.gui.action.JSkatAction; import org.jskat.gui.swing.LayoutFactory; import org.jskat.util.Player; class GameOverPanel extends JPanel { private static final long serialVersionUID = 1L; private GameResultPanel gameResultPanel; public GameOverPanel(final ActionMap actions, final List<JSkatAction> activeActions) { initPanel(actions, activeActions); } private void initPanel(final ActionMap actions, final List<JSkatAction> activeActions) { this.setLayout(LayoutFactory.getMigLayout("fill", "fill", "fill")); //$NON-NLS-1$ //$NON-NLS-2$ //$NON-NLS-3$ JPanel panel = new JPanel(LayoutFactory.getMigLayout("fill", "fill", "[grow][shrink]")); //$NON-NLS-1$ //$NON-NLS-2$ //$NON-NLS-3$ gameResultPanel = new GameResultPanel(); panel.add(gameResultPanel, "grow, wrap"); //$NON-NLS-1$ JPanel buttonPanel = new JPanel(LayoutFactory.getMigLayout("fill")); //$NON-NLS-1$ for (JSkatAction action : activeActions) { buttonPanel.add(new JButton(actions.get(action)), "center, shrink"); //$NON-NLS-1$ } buttonPanel.setOpaque(false); panel.add(buttonPanel, "center"); //$NON-NLS-1$ panel.setOpaque(false); this.add(panel, "center"); //$NON-NLS-1$ setOpaque(false); } void setUserPosition(final Player player) { gameResultPanel.setUserPosition(player); } void setGameSummary(final GameSummary summary) { gameResultPanel.setGameSummary(summary); } public void resetPanel() { gameResultPanel.resetPanel(); } }