/**
* Copyright (C) 2017 Jan Schäfer (jansch@users.sourceforge.net)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jskat.ai.mjl;
import org.jskat.player.ImmutablePlayerKnowledge;
import org.jskat.util.Card;
import org.jskat.util.CardList;
import org.jskat.util.rule.SkatRule;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* @author Markus J. Luzius (markus@luzius.de)
*
*/
public class RamschPlayer extends AbstractCardPlayer {
/** log */
private static Logger log = LoggerFactory.getLogger(RamschPlayer.class);
private CardList cards;
/**
* Constructor
*
* @param cards
* Player's cards
* @param id
* playerID
* @param rules
* Skat rules
*/
public RamschPlayer(final CardList cards, final int id, final SkatRule rules) {
super(cards);
log.debug("Constructing new single player.");
this.playerID = id;
this.rules = rules;
}
/**
* Gets the next card, that the player wants to play
*
* @param knowledge
* all necessary information about the game
* @return index of the card to play
*/
@Override
public Card playNextCard(final ImmutablePlayerKnowledge knowledge) {
log.debug(".playNextCard(): Processing hand: " + cards);
log.debug(".playNextCard(): Not really implemented yet...");
int result = 0;
if (knowledge.getTrickCards().size() == 0) {
result = playInitialCard(cards);
log.info(".playNextCard(): playing " + (cards.get(result)));
return cards.remove(result);
} else if (knowledge.getTrickCards().size() == 1) {
result = playOtherCard(cards, knowledge.getTrickCards().get(0));
} else {
// if(trick.getCard(0).beats(trick.getCard(1), GameType.RAMSCH,
// null, trick.getCard(1))) {
// result = playOtherCard(cards, trick.getCard(0));
// }
// else {
// if(trick.getCard(1).getRank() == Rank.JACK) {
// if(trick.getCard(0).getRank() == Rank.JACK) {
// result = playOtherCard(cards, trick.getCard(1));
// }
// else {
// result = playOtherCard(cards, trick.getCard(0));
// }
// }
// else {
// result = playOtherCard(cards, trick.getCard(1));
// }
// }
}
// make sure that the card is allowed
// if(!rules.isCardAllowed(cards.get(result), cards, trick.getCard(0),
// null)) {
// // if it's not allowed, take another one
// for(int i=0;i<cards.size();i++) {
// if(rules.isCardAllowed(cards.get(i), cards, trick.getCard(0), null))
// {
// result = i;
// }
// }
// }
log.info(".playNextCard(): playing " + (cards.get(result)));
return cards.remove(result);
}
private int playInitialCard(final CardList cards) {
return cards.size() - 1;
}
private int playOtherCard(final CardList cards, final Card cardToMatch) {
return cards.size() - 1;
}
/**
* Gets the player ID
*
* @return player id
*/
public int getPlayerID() {
return playerID;
}
/**
* Sets the player ID
*
* @param id
* Player ID
*/
public void setPlayerID(final int id) {
playerID = id;
}
/** player id */
private int playerID = -1;
private final SkatRule rules;
}