/*
* gleem -- OpenGL Extremely Easy-To-Use Manipulators.
* Copyright (C) 1998-2003 Kenneth B. Russell (kbrussel@alum.mit.edu)
*
* Copying, distribution and use of this software in source and binary
* forms, with or without modification, is permitted provided that the
* following conditions are met:
*
* Distributions of source code must reproduce the copyright notice,
* this list of conditions and the following disclaimer in the source
* code header files; and Distributions of binary code must reproduce
* the copyright notice, this list of conditions and the following
* disclaimer in the documentation, Read me file, license file and/or
* other materials provided with the software distribution.
*
* The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
* holder may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
* KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
* INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
* COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
* COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
* DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
* OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
* HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
* WARRANTY OF FITNESS FOR SUCH USES.
*/
package gleem;
import java.util.*;
import gleem.linalg.*;
import com.jogamp.opengl.*;
/** This class groups a set of ManipParts. Makes a set of ManipParts
look like one. */
public class ManipPartGroup extends ManipPart {
private boolean pickable = true;
private boolean visible = true;
private List children = new ArrayList();
public void addChild(ManipPart child) {
children.add(child);
}
public void removeChild(ManipPart child) {
children.remove(child);
}
public int getNumChildren() {
return children.size();
}
public ManipPart getChild(int index) {
return (ManipPart) children.get(index);
}
public void intersectRay(Vec3f rayStart,
Vec3f rayDirection,
List results,
Manip caller) {
if (!pickable) {
return;
}
int topIdx = results.size();
for (int i = 0; i < getNumChildren(); i++) {
getChild(i).intersectRay(rayStart, rayDirection, results, caller);
}
// Fix up all HitPoints so we appear to be the manipulator part
// which caused the intersection
for (int i = topIdx; i < results.size(); i++) {
((HitPoint) results.get(i)).manipPart = this;
}
}
public void setTransform(Mat4f xform) {
for (int i = 0; i < getNumChildren(); i++) {
getChild(i).setTransform(xform);
}
}
public void highlight() {
for (int i = 0; i < getNumChildren(); i++) {
getChild(i).highlight();
}
}
public void clearHighlight() {
for (int i = 0; i < getNumChildren(); i++) {
getChild(i).clearHighlight();
}
}
public void setPickable(boolean pickable) {
this.pickable = pickable;
}
public boolean getPickable() {
return pickable;
}
public void setVisible(boolean visible) {
this.visible = visible;
for (Iterator iter = children.iterator(); iter.hasNext(); ) {
((ManipPart) iter.next()).setVisible(visible);
}
}
public boolean getVisible() {
return visible;
}
public void render(GL2 gl) {
for (Iterator iter = children.iterator(); iter.hasNext(); ) {
((ManipPart) iter.next()).render(gl);
}
}
}