/*
* Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
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* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
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*/
package demos.es1.cubefbo;
import com.jogamp.opengl.GL;
import com.jogamp.opengl.GL2ES1;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.FBObject;
import com.jogamp.opengl.FBObject.Attachment;
import com.jogamp.opengl.FBObject.TextureAttachment;
import com.jogamp.opengl.util.glsl.fixedfunc.FixedFuncUtil;
import com.jogamp.opengl.util.glsl.fixedfunc.ShaderSelectionMode;
import demos.es1.cube.Cube;
public class FBCubes implements GLEventListener {
private static final int FBO_SIZE = 256;
public FBCubes () {
cubeOuter = new Cube(true, false);
fbo1 = new FBObject();
cubeInner = new Cube(false, true);
// JAU cubeMiddle = new Cube(true, false);
// JAU fbo2 = new FBObject(FBO_SIZE, FBO_SIZE);
}
@Override
public void init(GLAutoDrawable drawable) {
GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL(), ShaderSelectionMode.AUTO, null);
System.out.println(gl);
fbo1.init(gl, FBO_SIZE, FBO_SIZE, 0);
fbo1.attachTexture2D(gl, 0, true);
fbo1.attachRenderbuffer(gl, Attachment.Type.DEPTH, 32);
fbo1.unbind(gl);
cubeInner.init(drawable);
cubeOuter.init(drawable);
}
@Override
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
cubeOuter.reshape(drawable, x, y, width, height);
}
float xRot=0f;
float yRot=0f;
public void rotate(float xRot, float yRot) {
this.xRot = xRot;
this.yRot = yRot;
}
@Override
public void dispose(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
fbo1.destroy(gl);
fbo1=null;
cubeInner.dispose(drawable);
cubeInner=null;
cubeOuter.dispose(drawable);
cubeOuter=null;
}
@Override
public void display(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
fbo1.bind(gl);
cubeInner.reshape(drawable, 0, 0, FBO_SIZE, FBO_SIZE);
cubeInner.display(drawable);
gl.glFinish();
fbo1.unbind(gl);
gl.glEnable (GL.GL_TEXTURE_2D);
fbo1.use(gl, (TextureAttachment)fbo1.getColorbuffer(0));
cubeOuter.reshape(drawable, 0, 0, drawable.getSurfaceWidth(), drawable.getSurfaceHeight());
cubeOuter.display(drawable);
fbo1.unuse(gl);
gl.glDisable (GL.GL_TEXTURE_2D);
// JAUFBObject tex = fbo1;
// JAU FBObject rend = fbo2;
/* JAU
int MAX_ITER = 1;
for (int i = 0; i < MAX_ITER; i++) {
rend.bind(gl);
gl.glEnable (gl.GL_TEXTURE_2D);
gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
cubeMiddle.reshape(gl, 0, 0, FBO_SIZE, FBO_SIZE);
cubeMiddle.display(gl, xRot, yRot);
gl.glBindTexture(gl.GL_TEXTURE_2D, 0);
gl.glDisable (gl.GL_TEXTURE_2D);
rend.unbind(gl);
FBObject tmp = tex;
tex = rend;
rend = tmp;
}
// System.out.println("display .. p6");
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
gl.glClearColor(0, 0, 0, 1);
gl.glEnable (gl.GL_TEXTURE_2D);
gl.glBindTexture(gl.GL_TEXTURE_2D, tex.getTextureName()); // to use it ..
cubeOuter.display(gl, xRot, yRot);
// System.out.println("display .. p7");
gl.glBindTexture(gl.GL_TEXTURE_2D, 0);
gl.glDisable (gl.GL_TEXTURE_2D);
*/
}
public void displayChanged(com.jogamp.opengl.GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
float time = 0.0f;
Cube cubeInner=null;
// JAU Cube cubeMiddle=null;
Cube cubeOuter=null;
FBObject fbo1;
// JAU FBObject fbo2;
}