/*
*
* Copyright (c) 2007, Sun Microsystems, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package demos.es1.cube;
import com.jogamp.common.nio.Buffers;
import java.nio.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.glu.*;
import com.jogamp.nativewindow.*;
import com.jogamp.opengl.util.glsl.fixedfunc.*;
import com.jogamp.newt.*;
import com.jogamp.newt.opengl.*;
public class Cube implements GLEventListener {
public boolean glDebug = false ;
public boolean glTrace = false ;
boolean quit = false;
public Cube () {
this(false, false);
}
public Cube (boolean useTexCoords, boolean innerCube) {
this.innerCube = innerCube;
// Initialize data Buffers
this.cubeVertices = Buffers.newDirectShortBuffer(s_cubeVertices.length);
cubeVertices.put(s_cubeVertices);
cubeVertices.flip();
this.cubeColors = Buffers.newDirectFloatBuffer(s_cubeColors.length);
cubeColors.put(s_cubeColors);
cubeColors.flip();
this.cubeNormals = Buffers.newDirectByteBuffer(s_cubeNormals.length);
cubeNormals.put(s_cubeNormals);
cubeNormals.flip();
this.cubeIndices = Buffers.newDirectByteBuffer(s_cubeIndices.length);
cubeIndices.put(s_cubeIndices);
cubeIndices.flip();
if (useTexCoords) {
this.cubeTexCoords = Buffers.newDirectShortBuffer(s_cubeTexCoords.length);
cubeTexCoords.put(s_cubeTexCoords);
cubeTexCoords.flip();
}
}
public void init(GLAutoDrawable drawable) {
GL _gl = drawable.getGL();
_gl.glGetError(); // flush error ..
if(glDebug) {
try {
_gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Debug", null, _gl, null) );
} catch (Exception e) {e.printStackTrace();}
}
if(glTrace) {
try {
_gl = _gl.getContext().setGL( GLPipelineFactory.create("com.jogamp.opengl.Trace", null, _gl, new Object[] { System.err } ) );
} catch (Exception e) {e.printStackTrace();}
}
GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(_gl, ShaderSelectionMode.AUTO, null);
glu = GLU.createGLU();
gl.glGenBuffers(4, vboNames, 0);
if(!innerCube) {
System.err.println("Entering initialization");
System.err.println("GL Profile: "+gl.getGLProfile());
System.err.println("GL:" + gl);
System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
System.err.println("GL_EXTENSIONS:");
System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
System.err.println("GLF:" + gl);
}
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
// JAU gl.glScissor(0, 0, width, height);
if(innerCube) {
// Clear background to white
gl.glClearColor(1.0f, 1.0f, 1.0f, 0.4f);
} else {
// Clear background to blue
gl.glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
}
if(!innerCube) {
gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0);
gl.glMaterialfv(gl.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0);
gl.glEnable(gl.GL_LIGHTING);
gl.glEnable(gl.GL_LIGHT0);
gl.glEnable(gl.GL_COLOR_MATERIAL);
} else {
gl.glDisable(gl.GL_LIGHTING);
gl.glDisable(gl.GL_LIGHT0);
}
gl.glEnable(gl.GL_CULL_FACE);
gl.glEnable(gl.GL_NORMALIZE);
gl.glShadeModel(gl.GL_SMOOTH);
gl.glDisable(GL.GL_DITHER);
gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[0]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeVertices.limit() * Buffers.SIZEOF_SHORT, cubeVertices, GL.GL_STATIC_DRAW);
gl.glVertexPointer(3, gl.GL_SHORT, 0, 0);
gl.glEnableClientState(gl.GL_NORMAL_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[1]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeNormals.limit() * Buffers.SIZEOF_BYTE, cubeNormals, GL.GL_STATIC_DRAW);
gl.glNormalPointer(gl.GL_BYTE, 0, 0);
gl.glEnableClientState(gl.GL_COLOR_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[2]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeColors.limit() * Buffers.SIZEOF_FLOAT, cubeColors, GL.GL_STATIC_DRAW);
gl.glColorPointer(4, gl.GL_FLOAT, 0, 0);
if (cubeTexCoords != null) {
gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY);
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vboNames[3]);
gl.glBufferData(GL.GL_ARRAY_BUFFER, cubeTexCoords.limit() * Buffers.SIZEOF_SHORT, cubeTexCoords, GL.GL_STATIC_DRAW);
gl.glTexCoordPointer(2, gl.GL_SHORT, 0, 0);
/* issues an GL_INVALID_ENUM
gl.glTexEnvi(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_INCR);
} */
} else {
gl.glDisableClientState(gl.GL_TEXTURE_COORD_ARRAY);
}
gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0);
gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST);
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
if(!innerCube) {
glu.gluPerspective(90.0f, aspect, 1.0f, 100.0f);
} else {
gl.glOrthof(-20.0f, 20.0f, -20.0f, 20.0f, 1.0f, 40.0f);
}
// weird effect ..: gl.glCullFace(gl.GL_FRONT);
}
public void dispose(GLAutoDrawable drawable) {
quit=true;
}
public void display(GLAutoDrawable drawable) {
display(drawable, true);
}
public void display(GLAutoDrawable drawable, boolean clear) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
if(clear) {
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
}
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0.f, 0.f, -30.f);
gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
gl.glDrawElements(gl.GL_TRIANGLES, 6 * 6, gl.GL_UNSIGNED_BYTE, cubeIndices);
time += 0.01f;
}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
int[] vboNames = new int[4];
boolean innerCube;
boolean initialized = false;
float time = 0.0f;
ShortBuffer cubeVertices;
ShortBuffer cubeTexCoords;
FloatBuffer cubeColors;
ByteBuffer cubeNormals;
ByteBuffer cubeIndices;
private GLU glu;
private static final short[] s_cubeVertices =
{
-10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
-10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
-10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
-10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
-10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
};
private static final short[] s_cubeTexCoords =
{
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
};
private static final float[] s_cubeColors =
{
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f,
255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255
};
private static final byte[] s_cubeIndices =
{
0, 3, 1, 2, 0, 1, /* front */
6, 5, 4, 5, 7, 4, /* back */
8, 11, 9, 10, 8, 9, /* top */
15, 12, 13, 12, 14, 13, /* bottom */
16, 19, 17, 18, 16, 17, /* right */
23, 20, 21, 20, 22, 21 /* left */
};
private static final byte[] s_cubeNormals =
{
0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
-128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
};
private void run(int type) {
int width = 800;
int height = 480;
System.err.println("Cube.run()");
try {
GLCapabilities caps = new GLCapabilities(null);
// For emulation library, use 16 bpp
caps.setRedBits(5);
caps.setGreenBits(6);
caps.setBlueBits(5);
caps.setDepthBits(16);
Window nWindow = null;
GLWindow window;
if(0!=(type&USE_AWT)) {
Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
Screen nScreen = NewtFactory.createScreen(nDisplay, 0); // screen 0
nWindow = NewtFactory.createWindow(nScreen, caps);
nWindow.setUndecorated(false);
window = GLWindow.create(nWindow);
} else {
window = GLWindow.create(caps);
}
window.addGLEventListener(this);
window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err);
// Size OpenGL to Video Surface
window.setSize(width, height);
window.setFullscreen(true);
window.setVisible(true);
while (!quit && window.getTotalFPSDuration() < 31000) {
window.display();
}
// Shut things down cooperatively
window.destroy();
System.out.println("Cube shut down cleanly.");
} catch (Throwable t) {
t.printStackTrace();
}
}
public static int USE_NEWT = 0;
public static int USE_AWT = 1 << 0;
public static void main(String[] args) {
int type = USE_NEWT ;
for(int i=args.length-1; i>=0; i--) {
if(args[i].equals("-awt")) {
type |= USE_AWT;
}
}
new Cube().run(type);
System.exit(0);
}
}