/*
*
* Copyright (c) 2007, Sun Microsystems, Inc.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sun Microsystems nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package demos.es1.cube;
import com.jogamp.common.nio.Buffers;
import com.jogamp.opengl.*;
import com.jogamp.opengl.glu.*;
import com.jogamp.nativewindow.*;
import com.jogamp.opengl.util.*;
import com.jogamp.opengl.util.glsl.fixedfunc.*;
import java.nio.*;
import com.jogamp.newt.*;
import com.jogamp.newt.opengl.*;
public class CubeImmModeSink implements GLEventListener {
boolean quit = false;
public CubeImmModeSink () {
this(false, false);
}
private static boolean VBO_CACHE = true;
ByteBuffer cubeIndices=null;
ImmModeSink vboCubeF = null;
public void drawCube(GL2ES1 gl, float extent) {
if(cubeIndices==null) {
cubeIndices = Buffers.newDirectByteBuffer(s_cubeIndices);
}
if(vboCubeF==null) {
ImmModeSink vbo = ImmModeSink.createFixed(36,
3, GL.GL_SHORT, // vertex
4, GL.GL_FLOAT, // color
3, GL.GL_BYTE, // normal
0, GL.GL_FLOAT, // texture
GL.GL_STATIC_DRAW);
vbo.glBegin(GL.GL_TRIANGLES);
vbo.glVertexv(Buffers.newDirectShortBuffer(s_cubeVertices));
vbo.glColorv(Buffers.newDirectFloatBuffer(s_cubeColors));
vbo.glNormalv(Buffers.newDirectByteBuffer(s_cubeNormals));
if(VBO_CACHE) {
vbo.glEnd(gl, false);
} else {
vbo.glEnd(gl, cubeIndices);
}
System.err.println("VBO Cube");
System.err.println(vbo);
if(VBO_CACHE) {
vboCubeF = vbo;
}
}
if(null!=vboCubeF) {
vboCubeF.draw(gl, cubeIndices, true);
}
}
private GLUquadric sphere=null;
private ImmModeSink vboSphere=null;
public void drawSphere(GL2ES1 gl, float radius, int slices, int stacks) {
if(sphere==null) {
sphere = glu.gluNewQuadric();
sphere.enableImmModeSink(true);
sphere.setImmMode((VBO_CACHE)?false:true);
}
ImmModeSink vbo = vboSphere;
if (vbo == null) {
glu.gluSphere(sphere, radius, 8, 8);
if(VBO_CACHE) {
vboSphere = sphere.replaceImmModeSink();
vbo = vboSphere;
}
System.err.println("VBO Sphere");
System.err.println(vbo);
}
if(VBO_CACHE && null!=vbo) {
vbo.draw(gl, true);
}
}
private GLUquadric cylinder=null;
private ImmModeSink vboCylinder=null;
public void drawCylinder(GL2ES1 gl, float radius, float halfHeight, int upAxis) {
if(cylinder==null) {
cylinder = glu.gluNewQuadric();
cylinder.enableImmModeSink(true);
cylinder.setImmMode((VBO_CACHE)?false:true);
}
gl.glPushMatrix();
switch (upAxis) {
case 0:
gl.glRotatef(-90f, 0.0f, 1.0f, 0.0f);
gl.glTranslatef(0.0f, 0.0f, -halfHeight);
break;
case 1:
gl.glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
gl.glTranslatef(0.0f, 0.0f, -halfHeight);
break;
case 2:
gl.glTranslatef(0.0f, 0.0f, -halfHeight);
break;
default: {
assert (false);
}
}
ImmModeSink vbo = vboCylinder;
if (vbo == null) {
glu.gluQuadricDrawStyle(cylinder, glu.GLU_FILL);
glu.gluQuadricNormals(cylinder, glu.GLU_SMOOTH);
glu.gluCylinder(cylinder, radius, radius, 2f * halfHeight, 15, 10);
if(VBO_CACHE) {
vboCylinder = cylinder.replaceImmModeSink();
vbo = vboCylinder;
}
System.err.println("VBO Cylinder");
System.err.println(vbo);
}
if(VBO_CACHE && null!=vbo) {
vbo.draw(gl, true);
}
gl.glPopMatrix();
}
public CubeImmModeSink (boolean useTexCoords, boolean innerCube) {
this.innerCube = innerCube;
this.useTexCoords = useTexCoords;
}
public void init(GLAutoDrawable drawable) {
GL2ES1 gl = FixedFuncUtil.wrapFixedFuncEmul(drawable.getGL(), ShaderSelectionMode.AUTO, null);
glu = GLU.createGLU();
if(!innerCube) {
System.err.println("Entering initialization");
System.err.println("GL Profile: "+gl.getGLProfile());
System.err.println("GL:" + gl);
System.err.println("GL_VERSION=" + gl.glGetString(gl.GL_VERSION));
System.err.println("GL_EXTENSIONS:");
System.err.println(" " + gl.glGetString(gl.GL_EXTENSIONS));
System.err.println("GLF:" + gl);
}
gl.glGetError(); // flush error ..
// Debug ..
// DebugGL2 gl2dbg = new DebugGL2(gl.getGL2());
// gl.getContext().setGL(gl2dbg);
// Trace ..
// TraceGL2 gl2trace = new TraceGL2(gl.getGL2(), System.err);
// gl.getContext().setGL(gl2trace);
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
float aspect = (height != 0) ? ((float)width / (float)height) : 1.0f;
GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glScissor(0, 0, width, height);
if(innerCube) {
// Clear background to white
gl.glClearColor(1.0f, 1.0f, 1.0f, 0.6f);
} else {
// Clear background to blue
gl.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
}
gl.glLightfv(gl.GL_LIGHT0, gl.GL_POSITION, light_position, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_AMBIENT, light_ambient, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_DIFFUSE, light_diffuse, 0);
gl.glLightfv(gl.GL_LIGHT0, gl.GL_SPECULAR, zero_vec4, 0);
gl.glMaterialfv(GL.GL_FRONT_AND_BACK, gl.GL_SPECULAR, material_spec, 0);
gl.glEnable(gl.GL_NORMALIZE);
gl.glEnable(gl.GL_LIGHTING);
gl.glEnable(gl.GL_LIGHT0);
gl.glEnable(gl.GL_COLOR_MATERIAL);
gl.glEnable(GL.GL_CULL_FACE);
gl.glShadeModel(gl.GL_SMOOTH);
gl.glDisable(gl.GL_DITHER);
gl.glHint(gl.GL_PERSPECTIVE_CORRECTION_HINT, gl.GL_FASTEST);
gl.glMatrixMode(gl.GL_PROJECTION);
gl.glLoadIdentity();
if(!innerCube) {
glu.gluPerspective(90.0f, aspect, 1.0f, 100.0f);
} else {
gl.glOrthof(-20.0f, 20.0f, -20.0f, 20.0f, 1.0f, 40.0f);
}
// weird effect ..: gl.glCullFace(gl.GL_FRONT);
}
public void dispose(GLAutoDrawable drawable) {
quit=true;
}
public void display(GLAutoDrawable drawable) {
GL2ES1 gl = drawable.getGL().getGL2ES1();
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(gl.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0.f, 0.0f, -30.f);
gl.glRotatef((float)(time * 29.77f), 1.0f, 2.0f, 0.0f);
gl.glRotatef((float)(time * 22.311f), -0.1f, 0.0f, -5.0f);
gl.glColor4f(0f, 0f, 0f, 1f);
if(true) {
//gl.glColor4f(1f, 0f, 0f, 1f); // RED inside the color4f's
drawCube(gl, 10.0f);
}
if(true) {
gl.glDisable(gl.GL_LIGHTING);
gl.glColor4f(0f, 1f, 0f, 1f);
gl.glPushMatrix();
gl.glTranslatef(15.0f, 0.0f, 0.0f);
drawSphere(gl, 5.0f, 10, 10);
gl.glPopMatrix();
gl.glEnable(gl.GL_LIGHTING);
}
if(true) {
gl.glColor4f(0f, 0f, 1f, 1f);
gl.glPushMatrix();
gl.glMultMatrixf(identity4x4f, 0);
drawCylinder(gl, 4.0f, 10.0f, 1);
gl.glPopMatrix();
}
frameNum++;
time += 0.01f;
}
int frameNum=0;
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
static final float[] light_position = { -50.f, 50.f, 50.f, 0.f };
static final float[] light_ambient = { 0.125f, 0.125f, 0.125f, 1.f };
static final float[] light_diffuse = { 1.0f, 1.0f, 1.0f, 1.f };
static final float[] material_spec = { 1.0f, 1.0f, 1.0f, 0.f };
static final float[] zero_vec4 = { 0.0f, 0.0f, 0.0f, 0.f };
static final float[] identity4x4f = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
private static final short[] s_cubeVertices =
{
-10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10, 10,
-10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10, -10,
-10, -10, 10, 10, -10, -10, 10, -10, 10, -10, -10, -10,
-10, 10, 10, 10, 10, -10, 10, 10, 10, -10, 10, -10,
10, -10, 10, 10, 10, -10, 10, 10, 10, 10, -10, -10,
-10, -10, 10, -10, 10, -10, -10, 10, 10, -10, -10, -10
};
private static final short[] s_cubeTexCoords =
{
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
0, (short) 0xffff, (short) 0xffff, 0, (short) 0xffff, (short) 0xffff, 0, 0,
};
private static final float[] s_cubeColors =
{
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
40f/255f, 80f/255f, 160f/255f, 255f/255f, 40f/255f, 80f/255f, 160f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
128f/255f, 128f/255f, 128f/255f, 255f/255f, 128f/255f, 128f/255f, 128f/255f, 255f/255f,
255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
255f/255f, 110f/255f, 10f/255f, 255f/255f, 255f/255f, 110f/255f, 10f/255f, 255f/255f,
255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255f/255f,
255f/255f, 70f/255f, 60f/255f, 255f/255f, 255f/255f, 70f/255f, 60f/255f, 255
};
private static final byte[] s_cubeIndices =
{
0, 3, 1, 2, 0, 1, /* front */
6, 5, 4, 5, 7, 4, /* back */
8, 11, 9, 10, 8, 9, /* top */
15, 12, 13, 12, 14, 13, /* bottom */
16, 19, 17, 18, 16, 17, /* right */
23, 20, 21, 20, 22, 21 /* left */
};
private static final byte[] s_cubeNormals =
{
0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127,
0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128,
0, -128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0,
0, 127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0,
127, 0, 0, 127, 0, 0, 127, 0, 0, 127, 0, 0,
-128, 0, 0, -128, 0, 0, -128, 0, 0, -128, 0, 0
};
boolean innerCube;
boolean useTexCoords;
boolean initialized = false;
float time = 0.0f;
private GLU glu;
private void run(int type) {
int width = 800;
int height = 480;
System.err.println("CubeImmModeSink.run()");
try {
GLCapabilities caps = new GLCapabilities(null);
// For emulation library, use 16 bpp
caps.setRedBits(5);
caps.setGreenBits(6);
caps.setBlueBits(5);
caps.setDepthBits(16);
Window nWindow = null;
GLWindow window;
if(0!=(type&USE_AWT)) {
Display nDisplay = NewtFactory.createDisplay(NativeWindowFactory.TYPE_AWT, null); // local display
Screen nScreen = NewtFactory.createScreen(nDisplay, 0); // screen 0
nWindow = NewtFactory.createWindow(nScreen, caps);
nWindow.setUndecorated(false);
window = GLWindow.create(nWindow);
} else {
window = GLWindow.create(caps);
}
window.addGLEventListener(this);
window.setUpdateFPSFrames(FPSCounter.DEFAULT_FRAMES_PER_INTERVAL, System.err);
// Size OpenGL to Video Surface
window.setSize(width, height);
// window.setFullscreen(true);
window.setVisible(true);
long curTime;
long startTime = System.currentTimeMillis();
while (!quit && ((curTime = System.currentTimeMillis()) - startTime) < 31000) {
window.display();
}
// Shut things down cooperatively
window.destroy();
System.out.println("CubeImmModeSink shut down cleanly.");
} catch (Throwable t) {
t.printStackTrace();
}
}
public static int USE_NEWT = 0;
public static int USE_AWT = 1 << 0;
public static void main(String[] args) {
int type = USE_NEWT ;
for(int i=args.length-1; i>=0; i--) {
if(args[i].equals("-awt")) {
type |= USE_AWT;
}
}
new CubeImmModeSink().run(type);
System.exit(0);
}
}